✦ PROMPT ATLASEnglish

渲染宝石

来自 OpenNana 的公开提示词;保留原始作者与公开原帖引用。

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渲染宝石 · 来源示例
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完整 Prompt

MarkdownJSON
Recreate this image using the pamareters of the JSON provided.
{
  "name": "Gemstone Render",
  "object": {
    "type": "auto",
    "detected_color": "auto",
    "form": "realistic, natural form preserved",
    "material": "crystal or faceted gemstone glass",
    "surface": "precision-cut facets, sharp reflections",
    "transparency": "high clarity with light refraction",
    "internal_features": "color depth, internal shimmer, and light dispersion"
  },
  "color_and_light": {
    "primary_color": "{detected_color}",
    "highlight_effects": "specular highlights, gemstone brilliance, caustics",
    "lighting_setup": "studio lighting with white or soft background",
    "metallic_accents": {
      "enabled": true,
      "material": "gold or chrome",
      "application": "rim, stem, or edge detailing"
    }
  },
  "style": {
    "artistic_style": [
      "photorealistic 3D render",
      "Gemstone Render Style",
      "luxury object visualization"
    ],
    "design_language": [
      "faceted precision modeling",
      "jewelry-like rendering",
      "optical depth and brilliance"
    ]
  },
  "technical_details": {
    "render_engine": [
      "Blender with Cycles",
      "Cinema 4D + Redshift/Octane"
    ],
    "rendering_techniques": [
      "physically-based rendering (PBR)",
      "ray tracing",
      "global illumination"
    ],
    "resolution": "ultra high-res (4K–8K)",
    "post_processing": [
      "subtle glow",
      "enhanced reflections",
      "color-preserving contrast boost"
    ]
  }
zh
使用提供的 JSON 的 pamareters 重新创建此图像。
{
“name”: “宝石渲染”,
“对象”: {
“type”: “auto”, //类型
“detected_color”: “auto”,
“form”: “保留真实、自然的形式”,
“material”: “水晶或刻面宝石玻璃”,
“surface”: “精确切割的刻面,清晰的反射”,
“transparency”: “高清晰度,光线折射”,
“internal_features”: “颜色深度、内部微光和光色散”
  },
“color_and_light”: {
“primary_color”: “{detected_color}”,
“highlight_effects”: “镜面高光、宝石亮度、焦散”,
“lighting_setup”: “白色或柔和背景的工作室照明”,
“metallic_accents”: {
“enabled”: true 和
“material”: “金或铬”,
“application”: “边缘、茎或边缘细节”
    }
  },
“样式”: {
“artistic_style”:[
“逼真的 3D 渲染”,
“Gemstone Render Style”(宝石渲染样式)、
“奢侈品对象可视化”
],
“design_language”:[
“faceted precision modeling”,
“珠宝般的渲染”,
“光学深度和亮度”
    ]
  },
“technical_details”: {
“render_engine”:[
“带循环的 Blender”,
“Cinema 4D + Redshift/Octane”
],
“rendering_techniques”:[
“基于物理的渲染 (PBR)”,
“光线追踪”,
“全局照明”
],
“resolution”: “超高分辨率 (4K–8K)”,
“post_processing”:[
“微妙的光芒”,
“增强反射”,
“保色对比度提升”
    ]
  }

来源与署名

原作者
@alban_gz
公开出处
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条目日期
2026-01-08 · OpenNana 条目创建日期,不代表原帖发布日期
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