✦ PROMPT ATLASEnglish

极速踢击与大师防守的动漫对决

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极速踢击与大师防守的动漫对决 · 来源示例
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完整 Prompt

MarkdownJSON
@Image1's character Kai attacks @Image2's character Master Tanaka in the @Image3 dojo. anime with motion blur on Kai's kicks and crisp movement for Tanaka. Choreography: Shot 1 (0.0-2.0s): Medium shot. Kai attacks with a high roundhouse kick. Tanaka blocks with his forearm, barely shifting. Shot 2 (2.0-3.5s): CU. Kai throws a mid-level side kick. Tanaka deflects it with a small circular hand movement. Shot 3 (3.5-5.0s): Low angle. Kai attempts a low sweep. Tanaka lifts his foot as it passes under. Shot 4 (5.0-7.0s): CU on Kai's confused face. Sound is three taiko beats, a loud THUD, a WHOOSH, a SWISH, then silence. Constraints: Contrast between speed and economy of motion is critical.
中文提示词
@Image1 的角色 Kai 在 @Image3 的道场攻击 @Image2 的角色 Master Tanaka。动漫风格,Kai 的踢击带有动态模糊,而 Tanaka 的动作干脆利落。编舞:镜头 1 (0.0-2.0s):中景。Kai 发起高位回旋踢攻击。Tanaka 用前臂格挡,几乎纹丝不动。镜头 2 (2.0-3.5s):特写(CU)。Kai 打出中段侧踢。Tanaka 用小幅环形手部动作将其化解。镜头 3 (3.5-5.0s):低角度。Kai 尝试低位扫踢。Tanaka 抬起脚,让攻击从下方掠过。镜头 4 (5.0-7.0s):Kai 面部困惑表情的特写。音效是三声太鼓节拍,一声巨大的重击声(THUD),一声呼啸声(WHOOSH),一声嗖嗖声(SWISH),然后是寂静。约束:速度与动作经济性之间的对比至关重要。

来源与署名

原作者
@SYDxStudio
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Seedance 2.0
条目日期
2026-03-06 · OpenNana 条目创建日期,不代表原帖发布日期
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