# 游戏进化史诗：从实体主机中喷涌而出的像素洪流

Canonical: https://prompt.genedai.me/prompts/opennana-7856/
Author: @Gdgtify
Original public source: https://x.com/Gdgtify/status/2010569426119082336
Collection item: https://opennana.com/awesome-prompt-gallery/gaming-evolution-pixel-torrent
Model (source label): Nano banana pro
Reference requirement: 参考图要求未核实
Snapshot: 2026-10-20

## Prompt

```
Concept: A timeline of gaming history emerging from physical consoles. Input: [Resident Evil] (e.g., Mario, Zelda, Final Fantasy) System Instruction: Act as a Gaming Historian. Create a 2x2 Grid of "Console Architecture." Evolution Logic: Select 4 eras of the franchise (8-bit, 64-bit, HD, VR). The Container: The base is the Physical Console/Controller of that era (e.g., NES Controller, N64 Console, Disc Drive). The Glitch: The game world "glitches" out of the cartridge slot or disc tray, turning into physical voxels or polygons. Panel 1 (8-Bit): The world is made of Lego-like plastic blocks. Panel 2 (Poly): The world is made of Sharp, low-poly folded paper. Panel 3 (HD): The world is Photorealistic Resin. The HUD: Holographic UI elements (Health bars, Ammo) float physically above the scene. Label: The front of the console features the Game Logo in chrome.
```

## 中文提示词

概念：游戏历史时间线从实体游戏机中浮现。 输入：[Resident Evil]（例如：马力欧、塞尔达、最终幻想） 系统指令： 扮演一位游戏历史学家。创建一个 2x2 的“主机架构”网格。 演变逻辑：选择该系列游戏的 4 个时代（8 位、64 位、高清、VR）。 容器：基础是该时代的实体游戏机/控制器（例如：NES 控制器、N64 主机、光盘驱动器）。 故障：游戏世界从卡带插槽或光盘托盘中“故障”出来，变成物理体素或多边形。 面板 1（8 位）：世界由乐高般的塑料积木构成。 面板 2（多边形）：世界由锋利、低多边形的折纸构成。 面板 3（高清）：世界是照片级的树脂材质。 HUD：全息 UI 元素（生命条、弹药）物理地漂浮在场景上方。 标签：主机正面以镀铬的游戏标志为特色。

## Attribution

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Rights notice: https://prompt.genedai.me/sources/opennana/
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Date: 2026-03-21 (OpenNana 条目创建日期，不代表原帖发布日期)
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