# 电影级醉拳动作分镜十二格

Canonical: https://prompt.genedai.me/prompts/opennana-14905/
Author: @MrLarus
Original public source: https://x.com/MrLarus/status/2057459566418202729
Collection item: https://opennana.com/awesome-prompt-gallery/drunken-fist-action-storyboard
Model (source label): ChatGPT
Reference requirement: 参考图要求未核实
Snapshot: 2026-10-20

## Prompt

```
Generate a 16:9 horizontal, highly finished Chinese 12-panel action storyboard, themed "Drunken Fist Highlight Film". [Overall Positioning] This is not a sketch, not a hand-drawn storyboard, not a cartoon, and not an illustration; it is a "cinematic realistic action storyboard / high-fidelity storyboard plate". The entire image should look like a professional action storyboard collection consisting of 12 real movie stills, suitable as a reference image for AI video generation. [Overall Layout] - Horizontal 16:9 aspect ratio - 3 rows x 4 columns, totaling 12 lens panels - Each lens panel has a very clear and eye-catching number in the top left corner: 01, 02, 03...12 - The numbering uses black solid boxes or black rounded boxes with white bold numbers, clear and easy to read - Below each lens panel, there is a white caption bar containing the Chinese lens name - To the right of the title, write the subtitle: "Twelve-Lens Action Storyboard". [Overall Style] - Cinematic realistic martial arts style, as close as possible to real photography and real film images - Not storyboard line art, but a "real lens-feel storyboard" - The overall image has strong action tension, character state tension, and environmental interaction tension - Each panel is like a highlight freeze-frame from a real martial arts movie - Significant camera changes and action changes, cannot have several consecutive panels of just regular punching. [Scene Settings] Fixed to the same old street tavern exterior / tavern courtyard: - Stone floor - Old wooden tables, benches - Wine jars, wine pots, wine bowls - Old wooden doors, dilapidated lanterns - The scene cannot switch, all shots are completed within the same tavern exterior space. [Character Settings] The protagonist is a realistic-style Chinese martial artist, around 30 years old, flexible body, with a slight 'jianghu' (knightly/drifter) vibe. - Wearing old cloth short attire or a partially open old long gown - Can have a wine gourd at the waist - Hair slightly messy but natural, not overly flowing - Face shows determination mixed with a bit of drunkenness, eyes sometimes hazy, sometimes sharp. [12 Lens Contents and Caption Text] 01 | Drunken Step Entry: Mid-long shot / Full-body shot. The protagonist stands on the stone floor outside the tavern, body swaying, as if unable to stand still, one hand holding a wine pot or supporting the table corner, steps are unsteady, shoulders loose. Enemies approach. Caption: "醉步入场". 02 | Drinking to Focus: Close-up / Detail shot. The protagonist tilts head to drink, wine flows down the corner of the mouth, eyes half-drunk, face shows loose intoxication. Caption: "饮酒定神". 03 | Imbalance Evasion: Mid-shot. Enemy punches forward, the protagonist leans to the side as if about to fall, dodging the attack in a 'fake imbalance' manner. Caption: "失衡闪避". 04 | Backhand Vibration Palm: Mid-close shot. While the body is still tilted, the protagonist suddenly strikes out with a backhand palm, short, ruthless, and precise. Slight air ripples or dust vibrations appear in front of the palm. Caption: "反手震掌". 05 | Table-Assisted Flip: Full-body mid-shot. The protagonist holds the edge of the wooden table, uses leverage to flip or slide sideways, dodging the second enemy's attack. Wine bowls on the table are swayed. Caption: "借桌翻身". 06 | Close-Quarter Elbow Strike: Mid-close shot. The protagonist gets close, hits the opponent with a short elbow strike or shoulder bash. The enemy is bumped back, table behind is shaken. Caption: "贴身肘撞". 07 | Low-Angle Sweep: Low-angle full-body shot. The protagonist appears to collapse, performing a drunken low sweep kick, kicking up dust and stone slab debris. Enemy's stance is disrupted. Caption: "低机位扫腿". 08 | Point-Blank Punch Dodge: Subjective shot / Close-up. Enemy's POV, punch comes straight at the face, the protagonist's head sways, the fist grazes the face. Hair and collar driven by fist wind. Caption: "贴脸闪拳". 09 | Falling Counter-Kick: Full-body dynamic shot. Protagonist is half-lying on the ground, suddenly kicks the enemy with the other foot, or knocks over a wine jar. Caption: "倒地反踢". 10 | Swaying Combo: Dynamic mid-shot. Protagonist weaves through several enemies, continuously slapping, smashing, head-butting, and bashing. Slight action afterimages/motion blur. Caption: "晃身连打". 11 | Heavy Punch Dust: Mid-close or half-full shot, low-angle. From an exaggerated drunken posture, the protagonist throws the heaviest punch. Air compression ripples, smoke/dust/wine mist blown away by fist wind. Caption: "重拳轰尘". 12 | Returning to Drunken State: Mid-shot / Mid-close shot. After the last strike, the body sways back into a drunken state, casually holding a wine jar. One hand holds the wine pot, wine is dripping, dust settles, enemies lie on the ground. Caption: "回醉收势". [Image Requirements] - Each panel must have a clear highlight point - Every panel must have changes in shot framing, camera angle, and action focus - Reflect rich camera changes - Environmental interaction must be obvious (wooden tables, benches, wine, dust, smoke) - Impact feedback must be strong - Realism is key; avoid fantasy elements - The whole must have a sense of continuous action, not 12 unrelated posed photos.
```

## 中文提示词

生成一张横向 16:9 的高完成度中文十二宫格动作分镜图，主题为《醉拳高光片》。

【整体定位】
这不是素描草图，不是手绘分镜，不是卡通，也不是插画，而是一张“电影级写实动作故事版 / 高真实感分镜板”。
整张图要像由 12 张真实电影剧照组成的专业动作分镜合集，适合作为 AI 视频生成参考图。

【整体版式】
- 横向 16:9 画幅
- 3 行 × 4 列，共 12 个镜头格
- 每个镜头格左上角有非常清晰醒目的编号：01、02、03……12
- 编号使用黑色实心方框或黑底圆角框，数字为白色粗体，清楚易读
- 每个镜头格下方有一条白色说明栏，写中文镜头名称
- 标题右侧写副标题：“十二镜头动作分镜”

【整体风格】
- 电影级写实武侠风格，尽可能接近真实摄影和真实电影画面
- 不是故事板线稿，而是“真实镜头感分镜板”
- 整体有强烈动作张力、人物状态张力、环境互动张力
- 每一格都像真实武打电影里的一个高光定格
- 镜头变化明显，动作变化明显，不能连续几格只是普通打拳

【场景设定】
固定在同一个老街酒馆外 / 酒肆前院：
- 石板地面
- 老木桌、长凳
- 酒坛、酒壶、酒碗
- 旧木门、破旧灯笼
- 场景不能切换，所有镜头都在同一个酒馆外空间内完成

【主角设定】
主角是一位写实风格的中国武者，约 30 岁左右，身形灵活，略带江湖气。
- 穿旧布衣短打或旧长衫半敞
- 腰间可有酒葫芦
- 头发略乱但自然，不要过度飘逸
- 面部坚毅中带一点醉意，眼神时而迷离、时而凌厉

【12个镜头内容与说明栏文字】

01｜醉步入场
中远景 / 全身镜头。主角站在酒馆外石板地上，身体摇晃，像快站不稳，一手拎酒壶或扶着桌角，脚步虚浮，肩膀松散。敌人从前方或两侧逼近。说明栏文字写：“醉步入场”。

02｜饮酒定神
近景 / 特写。主角仰头喝酒，酒液顺嘴角滑下，眼神半醉半醒，面带松散醉意。画面突出酒壶、酒液、人物神态。说明栏文字写：“饮酒定神”。

03｜失衡闪避
中景。敌人一拳冲来，主角像要跌倒一样向侧边歪去，以“假失衡”的方式躲过攻击。动作看似狼狈，实际上精准避开。说明栏文字写：“失衡闪避”。

04｜反手震掌
中近景。主角身体仍在歪斜中，突然反手一掌拍出，动作短促、狠、准。掌风或拳风前方出现轻微空气波纹或烟尘震荡，对手被直接打偏。说明栏文字写：“反手震掌”。

05｜借桌翻身
全身中景。主角一手扶住木桌边缘，借力侧翻或侧滑，躲过第二名敌人的攻击，同时身体形成夸张却合理的醉态姿势。桌上的酒碗或酒液被带动晃起。说明栏文字写：“借桌翻身”。

06｜贴身肘撞
中近景。主角贴身靠近敌人，以短促肘击或肩撞命中对手，动作距离很近、发力很重。敌人被撞退，身后桌面酒碗或酒壶被震飞，酒液在空中散开。说明栏文字写：“贴身肘撞”。

07｜低机位扫腿
低角度全身镜头。主角像坐倒或塌身下沉，顺势打出一记醉态低扫腿，脚扫过地面时带起灰尘、酒水或石板尘屑。敌人下盘被扫乱。说明栏文字写：“低机位扫腿”。

08｜贴脸闪拳
主观镜头 / 近景。使用敌人视角，一拳迎面打来，主角头和上身像醉汉一样晃开，拳头几乎擦脸而过。发丝、衣领、空气被拳风带动，极近距离很有压迫感。说明栏文字写：“贴脸闪拳”。

09｜倒地反踢
全身动态镜头。主角半躺半撑地，像狼狈摔倒，突然反脚踢中敌人，或顺势踢翻酒坛。酒坛翻滚，酒液泼洒，对手被绊乱。说明栏文字写：“倒地反踢”。

10｜晃身连打
动态中景。主角在几名敌人之间晃身穿梭，连续拍、砸、顶、撞，动作诡异而流畅。画面可带轻微动作残影或运动模糊，但仍保持写实清楚。敌人被一个接一个带偏或撞退。说明栏文字写：“晃身连打”。

11｜重拳轰尘
中近景或半全身，低机位轻仰拍。主角从一个夸张的醉态扭身姿势中，突然轰出最重一拳。拳风前方出现明显空气压缩波纹，烟雾、灰尘或酒气被拳风轰开，对手被打飞或撞碎木栏、撞翻长凳。说明栏文字写：“重拳轰尘”。

12｜回醉收势
中景 / 中近景。主角打完最后一击后，身体重新晃回醉态，随手扶住酒坛或桌角，像什么都没发生。一手可拎酒壶，酒液仍在滴落，灰尘慢慢落下，敌人倒地。画面要有“打完又回醉态”的人物魅力。说明栏文字写：“回醉收势”。

【画面要求】
- 每一格必须有明确的高光点，不允许 12 格都只是普通打拳
- 每一格景别、机位、动作重点都要有变化
- 体现丰富镜头变化：中远景、近景、特写、低机位、敌人 POV、动态镜头、贴脸镜头、收势定格
- 环境互动要明显：木桌、长凳、酒坛、酒碗、酒液、灰尘、烟雾都要参与画面
- 打击反馈要强：敌人后仰、被撞退、被扫翻、被轰飞
- 可以出现轻微空气震荡、烟尘震荡、酒气波动，但要写实，不要玄幻
- 整体必须有连续动作感，不是 12 张无关摆拍

## Attribution

License / authorization: 项目维护者确认转载授权；原作者权利保留
Rights notice: https://prompt.genedai.me/sources/opennana/
Image sources: https://img.opennana.com/prompts/assets/202605/1779450371041-kidwlho5-1779450373238-1.jpg
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Date: 2026-05-22 (OpenNana 条目创建日期，不代表原帖发布日期)
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