{"snapshotDate":"2026-10-20","releaseId":"465e0259274b1b15","data":{"id":"opennana-9753","sourceId":9753,"order":10799,"titleZh":"羊皮古卷上的等距生产演变史诗","titleOriginal":"羊皮古卷上的等距生产演变史诗","category":"opennana","model":"Nano banana pro","modelShort":"Nano banana pro","modelGroup":"nano","prompt":"Input Variable: [INSERT TOPIC] (e.g., The History of Bread, The Making of Whiskey, The Story of Silk, The Evolution of Paper) System Instruction: Generate a hyper-realistic, isometric 3D diorama displayed on an unrolled antique map. Use the following logic to procedurally generate the scene: 1. Deconstruction: Analyze the Input: Break the topic into 3 Phases of Production (From Nature to Consumption). The Material Path: Identify the raw unit of the topic (e.g., Coffee Beans, Wheat Grains, Silk Cocoons, Wood Chips). This material will form the physical \"Road\" connecting the scenes. 2. Container (The Chart): The Object: A large, textured Parchment Scroll with curled edges, unrolled on a rich Mahogany wooden table. The Layout: An \"S-Curve\" Path winds through the center of the scroll, connecting three distinct raised platforms. The Timeline: Delicate black ink timeline markers (dates like 1600, 1850, 1920) run alongside the path. 3. Vignettes (The Production Line): CRITICAL: Do not generate Sci-Fi. Stick to Historic and Modern Classic aesthetics. Top Left - The Source): Concept: The Agricultural or Raw Origin. Visuals: Rows of crops, a mine, or a forest growing directly out of a wooden block base. Figures: Tiny farmers or laborers in period-appropriate rustic clothing harvesting the raw material. Top Right - The Industry): Concept: The Processing and Refinement (Industrial Revolution Era). Visuals: A factory or mill with Copper Stills, Brass Gears, Smokestacks, or Water Wheels . Figures: Workers operating machinery, steam rising from vents. Bottom Left - The Experience): Concept: The Final Consumption (The \"Golden Age\"). Visuals: A warm, inviting interior. A Victorian Pub, a Parisian Cafe, a Tailor Shop, or a Library. Figures: Patrons enjoying the finished product in a social setting. 4. The \"Hero\" Object (Bottom Right): Instead of a fourth building, the path ends at a Life-Sized \"Hero\" Object sitting on the paper. (e.g., A perfect porcelain Cup of Coffee, A Loaf of Sourdough, A Crystal Whiskey Tumbler). 5. Visual Syntax: The Path: The road connecting the buildings is NOT dirt or asphalt. It is a River of the Raw Material (e.g., A road paved with Coffee Beans or Wheat grains). Typography: An elegant Serif Header at the bottom: \"The Evolution of [Input]\". Lighting: Warm, indoor \"Library\" lighting. Soft shadows, rich wood tones, no harsh neons. Output: ONE image, 1:1 Aspect Ratio, Isometric Diorama, \"Anno 1800\" Strategy Game Aesthetic, High Texture,","promptZh":"输入变量： [插入主题]（例如，面包的历史、威士忌的酿造、丝绸的故事、纸张的演变） 系统指令： 生成一个超现实、等距 3D 场景模型，展示在一张展开的古董地图上。使用以下逻辑程序化生成场景： 1. 解构： 分析输入：将主题分解为 3 个生产阶段（从自然到消费）。 材料路径：确定主题的原始单元（例如，咖啡豆、小麦粒、蚕茧、木屑）。这种材料将构成连接场景的物理“道路”。 2. 容器（图表）： 物体：一张大号、有纹理的羊皮纸卷轴，边缘卷曲，展开在一张华丽的红木桌上。 布局：一条“S 形曲线”路径蜿蜒穿过卷轴中心，连接着三个不同的凸起平台。 时间线：精致的黑色墨水时间线标记（例如 1600、1850、1920 年）沿着路径延伸。 3. 小插曲（生产线）： 关键：不要生成科幻内容。坚持历史和现代经典美学。 左上方——源头： 概念：农业或原材料的起源。 视觉效果：成排的庄稼、矿井或直接从木块基座中生长的森林。 人物：身着符合时代特色的乡村服装的微型农民或劳工正在收割原材料。 右上方——工业： 概念：加工和精炼（工业革命时代）。 视觉效果：一座工厂或磨坊，带有铜制蒸馏器、黄铜齿轮、烟囱或水车。 人物：工人操作机器，蒸汽从通风口升腾。 左下方——体验： 概念：最终消费（“黄金时代”）。 视觉效果：一个温暖、诱人的室内场景。维多利亚时代的酒吧、巴黎咖啡馆、裁缝店或图书馆。 人物：顾客在社交环境中享用成品。 4. “英雄”物体（右下方）： 路径的终点不是第四座建筑，而是一个放在纸上的真人大小的“英雄”物体。 （例如，一个完美的瓷咖啡杯、一条酸面包、一个水晶威士忌酒杯）。 5. 视觉语法： 路径：连接建筑物的道路不是泥土或沥青。它是一条原材料之河（例如，一条铺满咖啡豆或麦粒的道路）。 排版：底部有一个优雅的衬线标题：“[输入] 的演变”。 灯光：温暖的室内“图书馆”灯光。柔和的阴影，丰富的木质色调，没有刺眼的霓虹灯。 输出：一张图片，1:1 宽高比，等距场景模型，“Anno 1800”策略游戏美学，高纹理。","promptVariants":[{"text":"Input Variable: [INSERT TOPIC] (e.g., The History of Bread, The Making of Whiskey, The Story of Silk, The Evolution of Paper) System Instruction: Generate a hyper-realistic, isometric 3D diorama displayed on an unrolled antique map. Use the following logic to procedurally generate the scene: 1. Deconstruction: Analyze the Input: Break the topic into 3 Phases of Production (From Nature to Consumption). The Material Path: Identify the raw unit of the topic (e.g., Coffee Beans, Wheat Grains, Silk Cocoons, Wood Chips). This material will form the physical \"Road\" connecting the scenes. 2. Container (The Chart): The Object: A large, textured Parchment Scroll with curled edges, unrolled on a rich Mahogany wooden table. The Layout: An \"S-Curve\" Path winds through the center of the scroll, connecting three distinct raised platforms. The Timeline: Delicate black ink timeline markers (dates like 1600, 1850, 1920) run alongside the path. 3. Vignettes (The Production Line): CRITICAL: Do not generate Sci-Fi. Stick to Historic and Modern Classic aesthetics. Top Left - The Source): Concept: The Agricultural or Raw Origin. Visuals: Rows of crops, a mine, or a forest growing directly out of a wooden block base. Figures: Tiny farmers or laborers in period-appropriate rustic clothing harvesting the raw material. Top Right - The Industry): Concept: The Processing and Refinement (Industrial Revolution Era). Visuals: A factory or mill with Copper Stills, Brass Gears, Smokestacks, or Water Wheels . Figures: Workers operating machinery, steam rising from vents. Bottom Left - The Experience): Concept: The Final Consumption (The \"Golden Age\"). Visuals: A warm, inviting interior. A Victorian Pub, a Parisian Cafe, a Tailor Shop, or a Library. Figures: Patrons enjoying the finished product in a social setting. 4. The \"Hero\" Object (Bottom Right): Instead of a fourth building, the path ends at a Life-Sized \"Hero\" Object sitting on the paper. (e.g., A perfect porcelain Cup of Coffee, A Loaf of Sourdough, A Crystal Whiskey Tumbler). 5. Visual Syntax: The Path: The road connecting the buildings is NOT dirt or asphalt. It is a River of the Raw Material (e.g., A road paved with Coffee Beans or Wheat grains). Typography: An elegant Serif Header at the bottom: \"The Evolution of [Input]\". Lighting: Warm, indoor \"Library\" lighting. Soft shadows, rich wood tones, no harsh neons. Output: ONE image, 1:1 Aspect Ratio, Isometric Diorama, \"Anno 1800\" Strategy Game Aesthetic, High Texture,","type":"en","label":"英文提示词"},{"text":"输入变量： [插入主题]（例如，面包的历史、威士忌的酿造、丝绸的故事、纸张的演变） 系统指令： 生成一个超现实、等距 3D 场景模型，展示在一张展开的古董地图上。使用以下逻辑程序化生成场景： 1. 解构： 分析输入：将主题分解为 3 个生产阶段（从自然到消费）。 材料路径：确定主题的原始单元（例如，咖啡豆、小麦粒、蚕茧、木屑）。这种材料将构成连接场景的物理“道路”。 2. 容器（图表）： 物体：一张大号、有纹理的羊皮纸卷轴，边缘卷曲，展开在一张华丽的红木桌上。 布局：一条“S 形曲线”路径蜿蜒穿过卷轴中心，连接着三个不同的凸起平台。 时间线：精致的黑色墨水时间线标记（例如 1600、1850、1920 年）沿着路径延伸。 3. 小插曲（生产线）： 关键：不要生成科幻内容。坚持历史和现代经典美学。 左上方——源头： 概念：农业或原材料的起源。 视觉效果：成排的庄稼、矿井或直接从木块基座中生长的森林。 人物：身着符合时代特色的乡村服装的微型农民或劳工正在收割原材料。 右上方——工业： 概念：加工和精炼（工业革命时代）。 视觉效果：一座工厂或磨坊，带有铜制蒸馏器、黄铜齿轮、烟囱或水车。 人物：工人操作机器，蒸汽从通风口升腾。 左下方——体验： 概念：最终消费（“黄金时代”）。 视觉效果：一个温暖、诱人的室内场景。维多利亚时代的酒吧、巴黎咖啡馆、裁缝店或图书馆。 人物：顾客在社交环境中享用成品。 4. “英雄”物体（右下方）： 路径的终点不是第四座建筑，而是一个放在纸上的真人大小的“英雄”物体。 （例如，一个完美的瓷咖啡杯、一条酸面包、一个水晶威士忌酒杯）。 5. 视觉语法： 路径：连接建筑物的道路不是泥土或沥青。它是一条原材料之河（例如，一条铺满咖啡豆或麦粒的道路）。 排版：底部有一个优雅的衬线标题：“[输入] 的演变”。 灯光：温暖的室内“图书馆”灯光。柔和的阴影，丰富的木质色调，没有刺眼的霓虹灯。 输出：一张图片，1:1 宽高比，等距场景模型，“Anno 1800”策略游戏美学，高纹理。","type":"zh","label":"中文提示词"}],"sourceExamples":[],"promptLanguage":"英文提示词","notesZh":"来自 OpenNana 的公开提示词；保留原始作者与公开原帖引用。","sourcePromptNotes":"","author":"@Gdgtify","authorUrl":"https://x.com/Gdgtify","sourceUrl":"https://x.com/Gdgtify/status/2015715585716269429","sourceUrlRaw":"https://x.com/Gdgtify/status/2015715585716269429","sourceCitationType":"post","authorBasis":"source_label","sourceCollection":"OpenNana Awesome Prompt Gallery","collectionKey":"opennana","collectionShort":"OpenNana","collectionUrl":"https://opennana.com/awesome-prompt-gallery","collectionCaseUrl":"https://opennana.com/awesome-prompt-gallery/isometric-production-evolution-scroll","collectionStars":null,"evidenceType":"public_source","evidenceLabel":"公开原帖引用；来源图库收录","likes":null,"views":null,"sourceGalleryLikes":0,"sourceGalleryViews":45,"publishedAt":"2026-03-23","publishedAtBasis":"OpenNana 条目创建日期，不代表原帖发布日期","sourceUpdatedAt":"2026-10-15T14:50:01.912Z","isRecent":false,"requiresReference":null,"tags":["等距视角","微缩景观","复古地图","工业革命","立体模型"],"license":"项目维护者确认转载授权；原作者权利保留","licenseUrl":"https://prompt.genedai.me/sources/opennana/","imageUrl":"https://img.opennana.com/prompts/assets/202603/1774273132208-mddb1gyb-1.jpg","imageUrls":["https://img.opennana.com/prompts/assets/202603/1774273132208-mddb1gyb-1.jpg"],"videoUrls":[],"mediaType":"image","preview":"https://img.opennana.com/prompts/assets/202603/1774273132208-mddb1gyb-1.jpg","previewWidth":null,"previewHeight":null,"imageAuthor":"@Gdgtify","imageProvenance":"OpenNana 展示的来源示例；本站未重新生成。","contentAvailability":"full","sourceAccess":"free","url":"https://prompt.genedai.me/prompts/opennana-9753/","markdownUrl":"https://prompt.genedai.me/prompts/opennana-9753/index.md"}}