{"snapshotDate":"2026-10-20","releaseId":"465e0259274b1b15","data":{"id":"opennana-2937","sourceId":2937,"order":15920,"titleZh":"赛博朋克风格的物品微缩城市景观","titleOriginal":"赛博朋克风格的物品微缩城市景观","category":"opennana","model":"Nano Banana 2","modelShort":"Nano Banana 2","modelGroup":"nano","prompt":"2x2 grid, do this for 4 everyday objects {<instruction>\n  1. Urban Topography:  \nInput A is an Everyday Object or Gadget (e.g., A Keyboard, A Motherboard, A Vinyl Record Player, A Wristwatch).\nDeconstruct the object into   4 Urban Zones  :\n     The Main Surface (The Grid/Plaza):  Identify the primary repeating texture or largest flat area.\n         (e.g., Keyboard -> Grid of keys becomes city blocks. Record Player -> The spinning disc becomes a central park or arena. Watch Face -> A grand public square). \n     The Prominent Feature (The Hub):  Identify the largest distinct component.\n         (e.g., Spacebar -> A central boulevard/market. Turntable Tonearm -> A massive suspension bridge. Watch Crown -> A control tower). \n     The Details (The Special Zoning):  Identify secondary buttons, dials, or odd shapes.\n         (e.g., Enter Key -> Grand Staircase. Arrow Keys -> Industrial zone. Camera Lenses -> Domed stadiums). \n     The Wiring/Casing (The Transit):  Identify cables, straps, or the outer rim.\n         (e.g., Coiled Cable -> A monorail loop. Watch Strap -> A sweeping highway). \n\n  2. Container \nGoal: \"Macro-City\" Isometric Photography.\n     The Base:  The entire object (Input A) acts as a massive, floating, or elevated concrete platform in the middle of a dark environment.\n     The Perspective:  A strict   Isometric (45-degree high-angle) View  . The camera looks down like a city-building video game (e.g., SimCity, Cyberpunk).\n     The Scale:  The original object is magnified 200x. The \"buttons\" are the size of buildings.\n\n  3. The Diorama (The Micro-Life):  \n     The Transformation:  The components identified in Step 1 are hollowed out, lit up, and populated. They are no longer plastic or metal; they are made of concrete, neon, and glass.\n     The Inhabitants:  Tiny 1:500 scale figures (citizens, shoppers, workers) swarm the \"streets\" between the components.\n     The Transit:  Miniature trains, hover-cars, or trams zip along the \"Wiring\" (Step 1).\n\n  4. Visual\n     Detail Density:    Extreme Greebling.   Every flat surface is covered in tiny details—neon signs, rooftop gardens, air conditioning units, tiny market stalls with awnings.\n     Legibility:  Despite the transformation, the original silhouette and layout of the object (e.g., the QWERTY layout) must remain instantly recognizable from afar.\n\n  5. Lighting\n     Atmosphere:    Midnight Cyberpunk Rain.   A dark, moody background with visible, fine rain falling. The ground around the object is wet and highly reflective.\n     Lighting:    Diegetic Neon Glow.   The scene is illuminated entirely by the tiny lights of the city itself—cyan, magenta, and amber neon signs, streetlights, and glowing windows emanating from the \"components.\"\n\n  Output:   ONE image, 1:1 Aspect Ratio, 3D Architectural Render (Unreal Engine 5 style), Isometric, Hyper-Detailed.\n</instruction>}","promptZh":"2x2 网格，针对 4 个日常物品执行此操作 {<instruction>\n  1. 城市地形学：\n输入 A 是一个日常物品或小工具（例如：一个键盘、一个主板、一个黑胶唱片机、一个手表）。\n将物品解构为 4 个城市区域：\n     主表面（网格/广场）：识别主要的重复纹理或最大的平坦区域。\n         （例如：键盘 -> 按键网格变成城市街区。唱片机 -> 旋转的唱片变成中央公园或竞技场。表盘 -> 宏伟的公共广场）。\n     显著特征（枢纽）：识别最大的独特组件。\n         （例如：空格键 -> 中央大道/市场。唱机臂 -> 巨大的悬索桥。表冠 -> 控制塔）。\n     细节（特殊分区）：识别次要按钮、刻度盘或奇怪的形状。\n         （例如：回车键 -> 大阶梯。方向键 -> 工业区。相机镜头 -> 圆顶体育场）。\n     布线/外壳（交通）：识别线缆、表带或外缘。\n         （例如：螺旋线缆 -> 单轨铁路环线。表带 -> 蜿蜒的高速公路）。\n\n  2. 容器\n目标：“宏观城市”等距摄影。\n     基座：整个物品（输入 A）充当黑暗环境中中间巨大的、漂浮的或高架的混凝土平台。\n     视角：严格的等距（45度高角度）视图。相机像城市建设类电子游戏（例如：模拟城市、赛博朋克）一样俯视。\n     比例：原始物品放大 200 倍。“按钮”有建筑物那么大。\n\n  3. 立体模型（微观生活）：\n     转化：步骤 1 中识别的组件被掏空、照亮并有人居住。它们不再是塑料或金属；它们由混凝土、霓虹灯和玻璃制成。\n     居民：微小的 1:500 比例人物（市民、购物者、工人）聚集在组件之间的“街道”上。\n     交通：微型火车、悬浮车或有轨电车沿着“布线”（步骤 1）飞驰。\n\n  4. 视觉\n     细节密度：极致的格里布尔（细节添加）处理。每个平坦表面都覆盖着微小的细节——霓虹灯牌、屋顶花园、空调机组、带雨棚的微型摊位。\n     易读性：尽管发生了转化，但物品的原始轮廓和布局（例如：QWERTY 布局）必须从远处就能立即辨认出来。\n\n  5. 灯光\n     氛围：午夜赛博朋克雨。黑暗、忧郁的背景，可见的细雨飘落。物品周围的地面是湿润的且反射率极高。\n     灯光：叙事性霓虹辉光。场景完全由城市本身的微光照明——青色、洋红色和琥珀色的霓虹灯牌、路灯以及从“组件”发出的发光窗户。\n\n  输出：一张图片，1:1 纵横比，3D 建筑渲染（虚幻引擎 5 风格），等距，超精细。\n</instruction>}","promptVariants":[{"text":"2x2 grid, do this for 4 everyday objects {<instruction>\n  1. Urban Topography:  \nInput A is an Everyday Object or Gadget (e.g., A Keyboard, A Motherboard, A Vinyl Record Player, A Wristwatch).\nDeconstruct the object into   4 Urban Zones  :\n     The Main Surface (The Grid/Plaza):  Identify the primary repeating texture or largest flat area.\n         (e.g., Keyboard -> Grid of keys becomes city blocks. Record Player -> The spinning disc becomes a central park or arena. Watch Face -> A grand public square). \n     The Prominent Feature (The Hub):  Identify the largest distinct component.\n         (e.g., Spacebar -> A central boulevard/market. Turntable Tonearm -> A massive suspension bridge. Watch Crown -> A control tower). \n     The Details (The Special Zoning):  Identify secondary buttons, dials, or odd shapes.\n         (e.g., Enter Key -> Grand Staircase. Arrow Keys -> Industrial zone. Camera Lenses -> Domed stadiums). \n     The Wiring/Casing (The Transit):  Identify cables, straps, or the outer rim.\n         (e.g., Coiled Cable -> A monorail loop. Watch Strap -> A sweeping highway). \n\n  2. Container \nGoal: \"Macro-City\" Isometric Photography.\n     The Base:  The entire object (Input A) acts as a massive, floating, or elevated concrete platform in the middle of a dark environment.\n     The Perspective:  A strict   Isometric (45-degree high-angle) View  . The camera looks down like a city-building video game (e.g., SimCity, Cyberpunk).\n     The Scale:  The original object is magnified 200x. The \"buttons\" are the size of buildings.\n\n  3. The Diorama (The Micro-Life):  \n     The Transformation:  The components identified in Step 1 are hollowed out, lit up, and populated. They are no longer plastic or metal; they are made of concrete, neon, and glass.\n     The Inhabitants:  Tiny 1:500 scale figures (citizens, shoppers, workers) swarm the \"streets\" between the components.\n     The Transit:  Miniature trains, hover-cars, or trams zip along the \"Wiring\" (Step 1).\n\n  4. Visual\n     Detail Density:    Extreme Greebling.   Every flat surface is covered in tiny details—neon signs, rooftop gardens, air conditioning units, tiny market stalls with awnings.\n     Legibility:  Despite the transformation, the original silhouette and layout of the object (e.g., the QWERTY layout) must remain instantly recognizable from afar.\n\n  5. Lighting\n     Atmosphere:    Midnight Cyberpunk Rain.   A dark, moody background with visible, fine rain falling. The ground around the object is wet and highly reflective.\n     Lighting:    Diegetic Neon Glow.   The scene is illuminated entirely by the tiny lights of the city itself—cyan, magenta, and amber neon signs, streetlights, and glowing windows emanating from the \"components.\"\n\n  Output:   ONE image, 1:1 Aspect Ratio, 3D Architectural Render (Unreal Engine 5 style), Isometric, Hyper-Detailed.\n</instruction>}","type":"en","label":"英文提示词"},{"text":"2x2 网格，针对 4 个日常物品执行此操作 {<instruction>\n  1. 城市地形学：\n输入 A 是一个日常物品或小工具（例如：一个键盘、一个主板、一个黑胶唱片机、一个手表）。\n将物品解构为 4 个城市区域：\n     主表面（网格/广场）：识别主要的重复纹理或最大的平坦区域。\n         （例如：键盘 -> 按键网格变成城市街区。唱片机 -> 旋转的唱片变成中央公园或竞技场。表盘 -> 宏伟的公共广场）。\n     显著特征（枢纽）：识别最大的独特组件。\n         （例如：空格键 -> 中央大道/市场。唱机臂 -> 巨大的悬索桥。表冠 -> 控制塔）。\n     细节（特殊分区）：识别次要按钮、刻度盘或奇怪的形状。\n         （例如：回车键 -> 大阶梯。方向键 -> 工业区。相机镜头 -> 圆顶体育场）。\n     布线/外壳（交通）：识别线缆、表带或外缘。\n         （例如：螺旋线缆 -> 单轨铁路环线。表带 -> 蜿蜒的高速公路）。\n\n  2. 容器\n目标：“宏观城市”等距摄影。\n     基座：整个物品（输入 A）充当黑暗环境中中间巨大的、漂浮的或高架的混凝土平台。\n     视角：严格的等距（45度高角度）视图。相机像城市建设类电子游戏（例如：模拟城市、赛博朋克）一样俯视。\n     比例：原始物品放大 200 倍。“按钮”有建筑物那么大。\n\n  3. 立体模型（微观生活）：\n     转化：步骤 1 中识别的组件被掏空、照亮并有人居住。它们不再是塑料或金属；它们由混凝土、霓虹灯和玻璃制成。\n     居民：微小的 1:500 比例人物（市民、购物者、工人）聚集在组件之间的“街道”上。\n     交通：微型火车、悬浮车或有轨电车沿着“布线”（步骤 1）飞驰。\n\n  4. 视觉\n     细节密度：极致的格里布尔（细节添加）处理。每个平坦表面都覆盖着微小的细节——霓虹灯牌、屋顶花园、空调机组、带雨棚的微型摊位。\n     易读性：尽管发生了转化，但物品的原始轮廓和布局（例如：QWERTY 布局）必须从远处就能立即辨认出来。\n\n  5. 灯光\n     氛围：午夜赛博朋克雨。黑暗、忧郁的背景，可见的细雨飘落。物品周围的地面是湿润的且反射率极高。\n     灯光：叙事性霓虹辉光。场景完全由城市本身的微光照明——青色、洋红色和琥珀色的霓虹灯牌、路灯以及从“组件”发出的发光窗户。\n\n  输出：一张图片，1:1 纵横比，3D 建筑渲染（虚幻引擎 5 风格），等距，超精细。\n</instruction>}","type":"zh","label":"中文提示词"}],"sourceExamples":[],"promptLanguage":"英文提示词","notesZh":"来自 OpenNana 的公开提示词；保留原始作者与公开原帖引用。","sourcePromptNotes":"","author":"@Gdgtify","authorUrl":"https://x.com/Gdgtify","sourceUrl":"https://x.com/Gdgtify/status/2028749972514988199","sourceUrlRaw":"https://x.com/Gdgtify/status/2028749972514988199","sourceCitationType":"post","authorBasis":"source_label","sourceCollection":"OpenNana Awesome Prompt Gallery","collectionKey":"opennana","collectionShort":"OpenNana","collectionUrl":"https://opennana.com/awesome-prompt-gallery","collectionCaseUrl":"https://opennana.com/awesome-prompt-gallery/cyberpunk-object-micro-city","collectionStars":null,"evidenceType":"public_source","evidenceLabel":"公开原帖引用；来源图库收录","likes":null,"views":null,"sourceGalleryLikes":2,"sourceGalleryViews":199,"publishedAt":"2026-03-03","publishedAtBasis":"OpenNana 条目创建日期，不代表原帖发布日期","sourceUpdatedAt":"2026-10-12T07:28:18.763Z","isRecent":false,"requiresReference":null,"tags":["微缩城市","赛博朋克","等距视角","3D渲染","超精细"],"license":"项目维护者确认转载授权；原作者权利保留","licenseUrl":"https://prompt.genedai.me/sources/opennana/","imageUrl":"https://img.opennana.com/prompts/assets/202603/1772544292475-ezcl75oh-1.jpeg","imageUrls":["https://img.opennana.com/prompts/assets/202603/1772544292475-ezcl75oh-1.jpeg","https://img.opennana.com/prompts/assets/202603/1772544292475-ezcl75oh-2.jpeg"],"videoUrls":[],"mediaType":"image","preview":"https://img.opennana.com/pthumbs/prompts/assets/202603/1772544292475-ezcl75oh-1-480.jpg","previewWidth":null,"previewHeight":null,"imageAuthor":"@Gdgtify","imageProvenance":"OpenNana 展示的来源示例；本站未重新生成。","contentAvailability":"full","sourceAccess":"free","url":"https://prompt.genedai.me/prompts/opennana-2937/","markdownUrl":"https://prompt.genedai.me/prompts/opennana-2937/index.md"}}