{"snapshotDate":"2026-10-20","releaseId":"465e0259274b1b15","data":{"id":"opennana-27942","sourceId":27942,"order":796,"titleZh":"高级工业设计感蘑菇建筑概念图","titleOriginal":"高级工业设计感蘑菇建筑概念图","category":"opennana","model":"ChatGPT","modelShort":"ChatGPT","modelGroup":"gpt","prompt":"A high-end, precise architectural visual work with industrial design thinking, architectural conceptual design, and a sense of fantasy world-building.\n\nOverall Visual:\n\nbiomorphic architecture\n+\nfantasy architectural concept art\n+\nindustrial design blueprint\n+\nhand-drawn technical illustration\n+\ncutaway architectural storytelling\n+\nwarm interior glow\n+\ncool blue exterior shell\n+\nvintage design document\n+\narchitectural prototype presentation.\n\nThe screen is not ordinary:\n\n“A house made of a giant mushroom.”\n\nInstead it is:\n\nTaking a natural object / organic form,\nThrough a complete industrial design and architectural translation,\n\nTurning it into an architectural prototype that is truly habitable,\nWith complete structural logic,\nInternal spatial logic,\nDoor and window systems,\nFloor relationships,\nFunctional areas and engineering information.\n\nThe main building is located in the center of the frame,\n\nUsing a giant mushroom-like volume as the matrix,\n\nA broad giant pileus (cap) is formed at the top,\n\nA thick architectural core is formed below the main body,\n\nAnd multiple secondary mushroom structures of different scales extend to the left and right,\n\nLike:\n\nA small settlement formed by natural growth.\n\nThe exterior of the building uses a giant cold blue pileus,\n\nA strong but warm amber-gold interior light emanates from the eaves, windows, entrances and partial cross-sections,\n\nForming:\n\nCold Organic Shell\n→\nWarm Habitable Interior\n→\nTechnical Design Document\n\nOverall it must be:\n\nimaginative,\narchitectural,\ncredible,\nhandcrafted,\ntechnical,\nwarm,\nnarrative,\nhighly detailed.\n\n# 【Core Visual Mechanism | Highest Priority】\n\nSTRUCTURE FIRST — HIGHEST PRIORITY\n\nFirst establish:\n\nA clear,\nComplete,\nRecognizable main building matrix.\n\nThe building must come from:\n\n[Mushroom / Shell / Flower / Fruit / Rock / Product / Animal Bone / Custom Natural Form]\n\nBut it cannot just be:\n\n“Enlarge the original object and dig out doors and windows.”\n\nArchitectural reinterpretation must be performed.\n\nThat is:\n\nRetain the DNA of the original form's outline,\n\nWhile redesigning:\n\nEntrances,\nFloors,\nWindows,\nBalconies,\nSupport structures,\nEaves,\nStructural nodes,\nExpansion units,\nInternal spaces,\nFunctional relationships.\n\nFinal effect:\n\nThe source is recognizable at a glance,\n\nBut it has become a real building.\n\n# 【Main Matrix | Replaceable Module】\n\nArchitectural prototype:\n\n[Giant Mushroom]\n\nMain outline:\n\nWide cap top\n+\nThick central column\n+\nMultiple secondary mushroom structures of different sizes.\n\nMain building height:\n\nOccupies about 65%–75% of the frame.\n\nTop cap:\n\nVery wide,\nSlightly asymmetrical,\nNaturally drooping edges,\nWith obvious thickness.\n\nDo NOT:\n\nPerfect circular cap,\nComplete symmetry,\nCartoon mushroom outlines.\n\nThe cap must be like:\n\nA roof formed after the architectural enlargement of a real natural structure.\n\n# 【Architectural Structure】\n\nThe main body contains at least:\n\nMain entrance,\nCentral foyer,\n2–4 floors of internal space,\nStairs,\nWindows,\nBalconies,\nExternal platforms,\nEaves,\nSmall side rooms,\nStructural supports,\nLiving areas.\n\nLower level:\n\nMore sense of life,\nAppears:\n\nDoors,\nSteps,\nFurniture,\nStorage,\nLighting,\nTools,\nPlants,\nSmall tables and chairs.\n\nMiddle level:\n\nAppears:\n\nBalconies,\nWindows,\nWorkspaces,\nBook storage spaces,\nEquipment platforms.\n\nUpper level:\n\nHidden under the cap,\n\nCan see:\n\nWarm-colored rooms,\nSmall beams,\nLighting,\nInternal structures.\n\nOverall let the audience feel:\n\n“Someone really lives in this building.”\n\n# 【Section / Semi-cutaway Structure】\n\nAllows partial architectural representation:\n\nsemi-cutaway architecture.\n\nSome areas:\n\nThe outer shell is slightly opened,\n\nSeeing the interior:\n\nWalls,\nFloors,\nFurniture,\nLighting,\nBeams,\nPassages.\n\nBut it cannot:\n\nCompletely cut open the entire building.\n\nRecommended:\n\n20%–30% interior exposure,\n70%–80% retained complete architectural exterior.\n\nForming:\n\nExterior Architecture\n+\nInterior Storytelling.\n\n# 【Secondary Building Cluster】\n\nAdd around the main building:\n\n3–6 smaller homologous architectural units.\n\nFor example:\n\nSmall mushroom houses,\nIndependent storage sheds,\nWing workshops,\nSmall pavilions,\nConnection platforms.\n\nScale relationship:\n\nThe main building is largest.\n\nSurrounding units:\n\nGradually shrinking.\n\nForming:\n\nMain Habitat\n→\nSecondary Units\n→\nMicro Structures.\n\nDo NOT:\n\nRandomly copy identical small mushrooms.\n\n# 【Exterior Material】\n\nMain cap:\n\nDeep cobalt blue /\nIndigo /\nPrussian blue /\nLow-saturation deep blue.\n\nMaterial:\n\nThick,\nSlightly rough,\nWith natural folds,\nSmall damages,\nIrregular edges.\n\nSurface:\n\nExists:\n\nFine cracks,\nHand-drawn shadows,\nUneven blue pigment,\nA few gold spots.\n\nKeywords:\n\nweathered blue organic shell,\nhand-painted pigment,\nsubtle surface cracks,\nmatte biological texture.\n\n# 【Building Body Material】\n\nBuilding core:\n\nIvory white /\nOld lime white /\nWarm gray-white.\n\nMaterial similar to:\n\nLime walls,\nPlaster walls,\nRough gypsum,\nHandcrafted architectural surfaces.\n\nMust have:\n\nSlight aging,\nHand-repaired traces,\nFine cracks,\nArchitectural joints.\n\nDo NOT:\n\nModern smooth concrete,\nGlass curtain walls,\nPlastic materials.\n\n# 【Internal Warm Light | Second Visual Subject】\n\nInternal lighting is:\n\namber gold,\nwarm orange,\ncandlelight yellow,\nsoft incandescent glow.\n\nWarm light mainly from:\n\nMain entrance,\nWindows,\nUnder the cap,\nInside partial cross-sections\n\nOverflowing outward.\n\nWarm light cannot:\n\nBecome sci-fi luminescence.\n\nIt must be like:\n\nReal indoor lighting,\nWall lamps,\nOil lamps,\nWarm furniture lighting.\n\nForming:\n\nCool Blue Exterior\nvs\nWarm Golden Interior.\n\nThis is one of the most important color relationships in the entire image.\n\n# 【Blue and Gold Material Relationship】\n\nBlue is responsible for:\n\nArchitectural outline,\nSense of fantasy,\nRecognizability,\nVisual weight.\n\nGold is responsible for:\n\nLife,\nTemperature,\nIndoor activities,\nFocus.\n\nWhite-gray building body is responsible for:\n\nConnecting both.\n\nForming:\n\nDeep Blue Shell\n+\nWarm Amber Interior\n+\nIvory Structural Core.\n\n# 【Technical Blueprint Layer | Core】\n\nBehind the building there must appear:\n\nA large but restrained technical drawing language.\n\nIncluding:\n\ndimension lines,\nmeasurement ticks,\nconstruction guides,\nsection markers,\nelevation references,\ntechnical callouts,\narchitectural annotations,\ncoordinate lines,\ndiagram boxes,\nmaterial tables,\nnumbering system.\n\nThis information:\n\nLight brown / dark gray / old ink color.\n\nCannot overshadow the main body.\n\nLike:\n\nOld architectural design drafts,\nIndustrial design archives,\nArchitectural research drawings.\n\n# 【Engineering Guide Lines】\n\nAdd around the main body:\n\nVery thin horizontal lines,\nVertical lines,\nDimension arrows,\nExtension lines,\nAnchor points.\n\nSome lines can pass through the building.\n\nFocus:\n\nThese lines are not decorations,\n\nBut tell the audience:\n\nThis is an architectural scheme being studied by the designer.\n\n# 【Annotated Text】\n\nAllows for:\n\nTiny English /\nPseudo-engineering text /\nNumbers /\nMaterial codes /\nDesign notes.\n\nLocation:\n\nMainly distributed in:\n\nLeft side,\nRight side,\nTop,\nEmpty area around the building.\n\nText must be:\n\nSmall,\nDense,\nLow contrast.\n\nDo NOT:\n\nHuge titles,\nClear commercial advertising text,\nModern UI.\n\n# 【Design Paper】\n\nBackground:\n\nWarm ivory white,\nOld drawing paper color,\nLight cream color.\n\nMaterial:\n\nvintage drafting paper,\naged architectural paper,\nsubtle paper fiber,\nslight stains,\nfaint folds,\nhandmade drawing sheet.\n\nOverall:\n\nNot dirty old paper,\n\nBut:\n\nHigh-end archive-grade architectural design draft.\n\n# 【Line Art Language】\n\nAdd hand-drawn structural lines to the edges of the building.\n\nFeatures:\n\nvarying line weight,\nloose engineering sketch,\ntechnical ink drawing,\narchitectural contour lines.\n\nLines:\n\nCannot be completely regular.\n\nAllow for:\n\nRepeated strokes,\nSlight offsets,\nDesigner's hand-drawn correction traces.\n\nDo NOT:\n\nPure CAD black lines,\nPerfect vector edges.\n\n# 【Coloring Method】\n\nOverall using:\n\narchitectural watercolor\n+\nmarker rendering\n+\nink drawing\n+\nconcept sketch.\n\nColor blocks:\n\nSlightly uneven by hand.\n\nHighlights:\n\nA small amount of paper white.\n\nShadows:\n\nUsing:\n\ncross hatch,\nink shading,\nmarker shadow.\n\nForming:\n\nA hand-drawn architectural scheme\nRather than a full digital illustration.\n\n# 【Functional Details】\n\nTo give the building a real sense of residence,\n\nAdd:\n\nMicro tables and chairs,\nLamps,\nCurtains,\nBookshelves,\nPlants,\nTools,\nStorage boxes,\nChimneys,\nRopes,\nWooden boards,\nSmall ladders,\nPlatforms,\nDoor handles.\n\nThese details:\n\nVery small,\n\nOnly as:\n\nnarrative micro details.\n\nDo not overshadow the main body.\n\n# 【Scale Reference】\n\nCan add:\n\n1–3 tiny figures.\n\nFigures:\n\nVery small,\nWearing ordinary work clothes /\nTravel clothes /\nFantasy villager clothes.\n\nFunction:\n\nOnly to explain the scale of the building.\n\nDo NOT:\n\nGiant characters,\nCharacters becoming the main body.\n\n# 【Composition】\n\n1:1 /\n4:5 /\n3:4.\n\nSubject:\n\nAlmost center.\n\nBuilding occupies the frame:\n\n65%–75%.\n\nLeft and right:\n\nRetain technical text and dimension lines.\n\nTop:\n\nRetain a small amount of engineering drawing white space.\n\nBottom:\n\nForm building baseline,\nPlatforms,\nGround structure,\nScale markers.\n\nOverall:\n\nCentered Monumental Object\n+\nTechnical Information Field.\n\n# 【Visual Hierarchy】\n\nFirst visual subject:\n\nGiant architectural outline.\n\nSecond visual subject:\n\nBlue pileus and warm interior lighting.\n\nThird visual subject:\n\nInternal life details.\n\nFourth visual subject:\n\nEngineering markers and design notes.\n\nReading order:\n\nSilhouette\n→\nColor Contrast\n→\nHabitable Detail\n→\nTechnical Logic.\n\n# 【Photography / Painting Texture】\n\narchitectural concept art,\nindustrial design sketch,\nfantasy architecture blueprint,\nhand-drawn architectural illustration,\nink and marker rendering,\nwatercolor architectural presentation,\nvintage engineering document,\nbiomorphic architecture,\nhigh-detail worldbuilding concept art,\npremium concept design board.\n\n# 【Image Quality Requirements】\n\n4K / 8K Ultra HD.\n\nBuilding:\n\nStructure is clear,\nHierarchy is complete,\nOutline is stable.\n\nPileus:\n\nCannot collapse into random fabric.\n\nDoors and windows:\n\nPerspective is correct.\n\nFloors:\n\nRelationships are reasonable.\n\nStairs:\n\nTruly connect upper and lower spaces.\n\nRailings:\n\nStructure is continuous.\n\nInternal lighting:\n\nOnly comes from real spaces.\n\nLine art:\n\nClear,\nNot blurred.\n\nTechnical markers:\n\nFine but not overshadowing the main body.\n\nPaper:\n\nNatural,\nClean,\nWith fine fibers.\n\nDo NOT:\n\nDirty spots,\nRandom noise,\nBlurred lines,\nCheap fantasy illustration feel.\n\n# 【Negative Prompts】\n\nNO cartoon mushroom house,\nNO children's book illustration,\nNO cute toy house,\nNO simple fantasy cottage,\nNO generic fairy house,\n\nNO smooth 3D render,\nNO glossy CGI,\nNO game asset render,\nNO photorealistic architecture,\n\nNO perfect symmetry,\nNO perfect circle mushroom cap,\nNO generic mushroom silhouette,\n\nNO empty building,\nNO blank windows,\nNO meaningless facade,\n\nNO neon lighting,\nNO cyberpunk,\nNO sci-fi hologram,\nNO RGB lights,\n\nNO giant readable headline,\nNO modern UI,\nNO clean CAD-only linework,\n\nNO random annotations,\nNO chaotic engineering lines,\nNO messy composition,\nNO overcrowded background,\n\nNO blurry details,\nNO noisy texture,\nNO dirty paper,\nNO watercolor bleeding everywhere.\n\n# 【Quick Replacement Modules】\n\nPrototype:\n[Mushroom / Shell / Flower / Fruit / Rock / Product / Animal Bone / Custom Natural Form]\n\nArchitectural type:\n[Residential / Hotel / Shop / Laboratory / Studio / Pavilion]\n\nMain shell color:\n[Deep Blue]\n\nBuilding body:\n[Ivory White Lime Wall]\n\nInternal light:\n[Warm Amber Gold]\n\nSecondary structure:\n[3–6 homologous small buildings]\n\nInternal function:\n[Living / Working / Reading / Displaying / Commercial]\n\nBackground:\n[Warm Ivory Architectural Design Draft]\n\nTechnical expression:\n[Dimension lines + Engineering annotations + Section symbols + Material table]\n\nPainting:\n[Ink lines + Watercolor + Marker]\n\nComposition:\n[Central large building + Surrounding technical information]\n\nFrame:\n[1:1 / 4:5]\n\nVisual direction:\n[Biomorphic Architecture / Blueprint / Fantasy Design / Worldbuilding]\n\n# 05 | Why this image works\n\n【Composition Mechanism】\n\nThe main body is extremely complex,\n\nBut the overall outline is very simple:\n\nA giant “mushroom”.\n\nSo:\n\nRecognize the outline from afar first,\n\nAnd then enter architectural details up close.\n\nThis is:\n\nSimple Silhouette\n+\nComplex Interior.\n\n【Scale Mechanism】\n\nTop giant pileus:\n\nLargest.\n\nMain building:\n\nSecond level.\n\nBalconies / doors and windows:\n\nThird level.\n\nFurniture / people:\n\nSmallest.\n\nForming:\n\nNatural Object\n>\nArchitecture\n>\nInterior\n>\nHuman.\n\nTherefore four scales appear simultaneously in a small image.\n\n【Material Mechanism】\n\nBlue Organic Shell\nvs\nIvory Architecture\nvs\nWarm Interior\nvs\nTechnical Paper.\n\nFour materials respectively take on different functions,\n\nSo even if there are many details, they won't blur into a mess.\n\n【Light Mechanism】\n\nWhat is truly eye-catching is not the highlights,\n\nBut:\n\n“Warm light coming from the inside”.\n\nIt makes the building change from a design drawing into:\n\nA world that is already inhabited.\n\n【Visual Memory Point】\n\nIf only one visual mechanism can be retained:\n\nMust retain:\n\n【Giant natural object outline + Internal complete architectural world】\n\nBecause this determines:\n\nIt's not an ordinary building,\nBut a visual concept of “an object evolving into a building”.\n\n# 06 | Reusable Variables\n\n【Must Fixed | Visual DNA】\n\n1.\nGiant natural object / product outline.\n\n2.\nOutline internal is architecturally translated.\n\n3.\nMain body central composition.\n\n4.\nInternal existence of real living space.\n\n5.\nCold color shell + warm interior.\n\n6.\nHand-drawn engineering drawing background.\n\n7.\nTiny technical annotations increase credibility.\n\n【Can Replace | Variable Modules】\n\nPrototype:\n[Natural object / Product / Animal / Plant]\n\nBuilding:\n[Residential / Boutique / Museum / Hotel / Laboratory]\n\nColor:\n[Blue Gold / Black Gold / Red White / Green Copper]\n\nEra:\n[Eastern Classical / Art Deco / Brutalism / Future Modern]\n\nFunction:\n[Living / Commercial / Display / Working]\n\nBut the core always remains:\n\nObject DNA\n→\nArchitectural Translation\n→\nHabitable World.\n\n# 07 | Negative Prompts\n\nNO object simply enlarged,\nNO doors pasted onto an object,\nNO toy architecture,\nNO generic fantasy house,\nNO random towers,\nNO structure without functional logic,\nNO empty shell,\nNO purely decorative blueprint,\nNO overdesigned steampunk clutter,\nNO neon sci-fi,\nNO plastic material,\nNO cheap concept art.\n\n# 08 | Quick Replacement Formula\n\nOriginal object:\n[Mushroom]\n\n↓\n\nMorphological DNA:\n[Giant round umbrella cap + thick stem]\n\n↓\n\nArchitectural translation:\n[Roof + Main building + Balconies + Doors and windows + Wings]\n\n↓\n\nFunction:\n[Residential]\n\n↓\n\nMaterial:\n[Deep blue shell + Ivory gray walls]\n\n↓\n\nInterior:\n[Warm amber residential lighting]\n\n↓\n\nExpression method:\n[Industrial design sketch + Architectural blueprint]\n\n# 09 | One-sentence Minimalist Version Prompt\n\ngiant blue mushroom transformed into a fully habitable architectural prototype\n+\nivory plaster residential structure integrated into the stem\n+\nmultiple balconies, windows, stairs and miniature side buildings\n+\nwarm amber interior light glowing beneath the mushroom cap\n+\nhand-drawn architectural ink lines\n+\nengineering dimensions and technical annotations\n+\naged ivory blueprint paper\n+\nblue and gold color contrast\n+\nhigh-detail biomorphic fantasy architecture concept sheet.","promptZh":"一张高级、精密、具有工业设计思维、建筑概念设计和幻想世界设定感的建筑视觉作品。\n\n整体视觉：\n\nbiomorphic architecture\n+\nfantasy architectural concept art\n+\nindustrial design blueprint\n+\nhand-drawn technical illustration\n+\ncutaway architectural storytelling\n+\nwarm interior glow\n+\ncool blue exterior shell\n+\nvintage design document\n+\narchitectural prototype presentation.\n\n画面不是普通：\n\n“一个巨型蘑菇做成的房子”。\n\n而是：\n\n将一个自然物 / 有机形态\n经过完整的工业设计与建筑转译，\n\n变成一座真正能够居住、\n具有完整结构逻辑、\n内部空间逻辑、\n门窗系统、\n楼层关系、\n功能区域和工程信息的建筑原型。\n\n主体建筑位于画面中央，\n\n整体以一个巨大蘑菇状体量为母体，\n\n顶部形成宽阔巨型菌盖，\n\n主体下方形成粗壮建筑核心，\n\n并向左右延伸出多个不同尺度的次级蘑菇结构，\n\n像是：\n\n一个自然生长形成的小型聚落。\n\n建筑外部使用冷蓝色巨大菌盖，\n\n内部从屋檐、窗户、入口与局部剖面中\n透出强烈但温暖的琥珀金色室内灯光，\n\n形成：\n\nCold Organic Shell\n→\nWarm Habitable Interior\n→\nTechnical Design Document\n\n整体必须：\n\nimaginative,\narchitectural,\ncredible,\nhandcrafted,\ntechnical,\nwarm,\nnarrative,\nhighly detailed.\n\n# 【核心视觉机制｜最高优先级】\n\nSTRUCTURE FIRST — HIGHEST PRIORITY\n\n首先建立：\n\n一个清晰、\n完整、\n可识别的主建筑母体。\n\n建筑必须来自：\n\n[蘑菇 / 贝壳 / 花朵 / 果实 / 岩石 / 产品 / 动物骨骼 / 自定义自然形态]\n\n但不能只是：\n\n“把原物放大，然后挖门窗”。\n\n必须进行：\n\narchitectural reinterpretation.\n\n也就是：\n\n保留原始形态的轮廓DNA，\n\n同时重新设计：\n\n入口，\n楼层，\n窗户，\n阳台，\n支撑结构，\n屋檐，\n结构节点，\n扩展单元，\n内部空间，\n功能关系。\n\n最终效果：\n\n一眼能看出来源，\n\n但已经成为一栋真正的建筑。\n\n# 【主体母体｜可替换模块】\n\n建筑原型：\n\n[巨型蘑菇]\n\n主轮廓：\n\n宽大的伞盖顶部\n+\n粗壮中央柱体\n+\n多个大小不同的次级蘑菇结构。\n\n主建筑高度：\n\n占画面约65%–75%。\n\n顶部菌盖：\n\n非常宽，\n略微不对称，\n边缘自然下垂，\n有明显厚度。\n\n不要：\n\n完美圆形伞盖，\n完全对称，\n卡通蘑菇轮廓。\n\n菌盖必须像：\n\n真实自然结构\n经过建筑化放大后形成的屋顶。\n\n# 【建筑结构】\n\n主体至少包含：\n\n主入口，\n中央门厅，\n2–4层内部空间，\n楼梯，\n窗户，\n阳台，\n外部平台，\n屋檐，\n小型侧屋，\n结构支撑，\n生活区。\n\n下层：\n\n更具生活感，\n出现：\n\n门，\n台阶，\n家具，\n储物，\n灯具，\n工具，\n植物，\n小桌椅。\n\n中层：\n\n出现：\n\n阳台，\n窗户，\n工作空间，\n藏书空间，\n设备平台。\n\n上层：\n\n藏在菌盖下方，\n\n可看到：\n\n暖色房间，\n细小梁架，\n灯光，\n内部结构。\n\n整体要让观众感觉：\n\n“这栋建筑真的有人住。”\n\n# 【剖面 / 半剖结构】\n\n允许局部建筑呈现：\n\nsemi-cutaway architecture.\n\n部分区域：\n\n外壳被轻微打开，\n\n看到内部：\n\n墙体，\n楼层，\n家具，\n灯光，\n梁架，\n通道。\n\n但不能：\n\n整栋完全剖开。\n\n推荐：\n\n20%–30%内部暴露，\n70%–80%保留完整建筑外观。\n\n形成：\n\nExterior Architecture\n+\nInterior Storytelling.\n\n# 【次级建筑群】\n\n主建筑周围加入：\n\n3–6个较小同源建筑单元。\n\n例如：\n\n小型蘑菇屋，\n独立储物棚，\n侧翼工作间，\n小亭子，\n连接平台。\n\n尺寸关系：\n\n主建筑最大。\n\n周边单元：\n\n逐级缩小。\n\n形成：\n\nMain Habitat\n→\nSecondary Units\n→\nMicro Structures.\n\n不要：\n\n随机复制完全相同的小蘑菇。\n\n# 【外部材质】\n\n主菌盖：\n\n深钴蓝 /\n靛蓝 /\n普鲁士蓝 /\n低饱和深蓝。\n\n材质：\n\n厚实，\n略粗糙，\n带自然皱褶，\n少量破损，\n不规则边缘。\n\n表面：\n\n存在：\n\n细小裂纹，\n手绘阴影，\n不均匀蓝色颜料，\n少量金色斑点。\n\n关键词：\n\nweathered blue organic shell,\nhand-painted pigment,\nsubtle surface cracks,\nmatte biological texture.\n\n# 【建筑主体材质】\n\n建筑核心：\n\n象牙白 /\n旧石灰白 /\n暖灰白。\n\n材质类似：\n\n石灰墙，\n泥灰墙，\n粗糙石膏，\n手工建筑表面。\n\n必须存在：\n\n轻微老化，\n手工修补痕迹，\n细小裂纹，\n建筑接缝。\n\n不要：\n\n现代光滑混凝土，\n玻璃幕墙，\n塑料材质。\n\n# 【内部暖光｜第二视觉主体】\n\n内部灯光为：\n\namber gold,\nwarm orange,\ncandlelight yellow,\nsoft incandescent glow.\n\n暖光主要从：\n\n主入口，\n窗户，\n菌盖下方，\n局部剖面内部\n\n向外溢出。\n\n暖光不能：\n\n变成科幻发光。\n\n它必须像：\n\n真实室内灯光，\n壁灯，\n油灯，\n暖色家具照明。\n\n形成：\n\nCool Blue Exterior\nvs\nWarm Golden Interior.\n\n这是整张图最重要的色彩关系之一。\n\n# 【蓝金材质关系】\n\n蓝色负责：\n\n建筑轮廓，\n幻想感，\n识别度，\n视觉重量。\n\n金色负责：\n\n生命，\n温度，\n室内活动，\n焦点。\n\n白灰建筑主体负责：\n\n连接两者。\n\n形成：\n\nDeep Blue Shell\n+\nWarm Amber Interior\n+\nIvory Structural Core.\n\n# 【技术蓝图层｜核心】\n\n建筑背后必须出现：\n\n大量但克制的技术图纸语言。\n\n包括：\n\ndimension lines,\nmeasurement ticks,\nconstruction guides,\nsection markers,\nelevation references,\ntechnical callouts,\narchitectural annotations,\ncoordinate lines,\ndiagram boxes,\nmaterial tables,\nnumbering system.\n\n这些信息：\n\n颜色偏浅棕 / 深灰 / 旧墨色。\n\n不能抢主体。\n\n像：\n\n老建筑设计稿，\n工业设计档案，\n建筑研究图纸。\n\n# 【工程辅助线】\n\n主体周围加入：\n\n非常细的水平线，\n垂直线，\n尺寸箭头，\n延长线，\n定位点。\n\n部分线条可以穿过建筑。\n\n重点：\n\n这些线条不是装饰，\n\n而是告诉观众：\n\n这是设计师正在研究的建筑方案。\n\n# 【注释文字】\n\n允许出现：\n\n极小英文 /\n伪工程文字 /\n编号 /\n材料代号 /\n设计批注。\n\n位置：\n\n主要分布在：\n\n左侧，\n右侧，\n顶部，\n建筑周围空白区。\n\n文字必须：\n\n小，\n密，\n低对比。\n\n不要：\n\n巨大标题，\n清晰商业广告文字，\n现代UI。\n\n# 【设计稿纸】\n\n背景：\n\n暖象牙白，\n旧图纸色，\n浅奶油色。\n\n材质：\n\nvintage drafting paper,\naged architectural paper,\nsubtle paper fiber,\nslight stains,\nfaint folds,\nhandmade drawing sheet.\n\n整体：\n\n不是脏旧纸，\n\n而是：\n\n高级档案级建筑设计稿。\n\n# 【线稿语言】\n\n建筑边缘加入：\n\n黑褐色手绘结构线。\n\n特点：\n\nvarying line weight,\nloose engineering sketch,\ntechnical ink drawing,\narchitectural contour lines.\n\n线条：\n\n不能完全规则。\n\n允许：\n\n重复描线，\n轻微偏移，\n设计师手绘修正痕迹。\n\n不要：\n\n纯CAD黑线，\n完美矢量边缘。\n\n# 【上色方式】\n\n整体采用：\n\narchitectural watercolor\n+\nmarker rendering\n+\nink drawing\n+\nconcept sketch.\n\n色块：\n\n略有手工不均匀。\n\n高光：\n\n少量纸张留白。\n\n阴影：\n\n使用：\n\ncross hatch,\nink shading,\nmarker shadow.\n\n形成：\n\n手绘建筑方案\n而不是完整数字插画。\n\n# 【功能细节】\n\n为了让建筑产生真实居住感，\n\n加入：\n\n微型桌椅，\n灯具，\n窗帘，\n书架，\n植物，\n工具，\n储物箱，\n烟囱，\n绳索，\n木板，\n小梯子，\n平台，\n门把手。\n\n这些细节：\n\n非常小，\n\n只作为：\n\nnarrative micro details.\n\n不要抢主体。\n\n# 【尺度参照】\n\n可以加入：\n\n1–3个极小人物。\n\n人物：\n\n非常小，\n穿普通工作服 /\n旅行服 /\n幻想村民服装。\n\n作用：\n\n只是说明建筑尺度。\n\n不要：\n\n巨大角色，\n角色成为主体。\n\n# 【构图】\n\n1:1 /\n4:5 /\n3:4。\n\n主体：\n\n几乎中央。\n\n建筑占画面：\n\n65%–75%。\n\n左右：\n\n保留技术文字和尺寸线。\n\n顶部：\n\n保留少量工程图留白。\n\n底部：\n\n形成建筑基线，\n平台，\n地面结构，\n比例标记。\n\n整体：\n\nCentered Monumental Object\n+\nTechnical Information Field.\n\n# 【视觉层级】\n\n第一视觉主体：\n\n巨型建筑轮廓。\n\n第二视觉主体：\n\n蓝色菌盖与暖色内部灯光。\n\n第三视觉主体：\n\n内部生活细节。\n\n第四视觉主体：\n\n工程标记和设计说明。\n\n阅读顺序：\n\nSilhouette\n→\nColor Contrast\n→\nHabitable Detail\n→\nTechnical Logic.\n\n# 【摄影 / 绘画质感】\n\narchitectural concept art,\nindustrial design sketch,\nfantasy architecture blueprint,\nhand-drawn architectural illustration,\nink and marker rendering,\nwatercolor architectural presentation,\nvintage engineering document,\nbiomorphic architecture,\nhigh-detail worldbuilding concept art,\npremium concept design board.\n\n# 【画质要求】\n\n4K / 8K超高清。\n\n建筑：\n\n结构清楚，\n层级完整，\n轮廓稳定。\n\n菌盖：\n\n不能塌陷成随机布料。\n\n门窗：\n\n透视正确。\n\n楼层：\n\n关系合理。\n\n楼梯：\n\n真实连接上下空间。\n\n栏杆：\n\n结构连续。\n\n内部灯光：\n\n只来源于真实空间。\n\n线稿：\n\n清晰，\n不糊。\n\n技术标记：\n\n精细但不抢主体。\n\n纸张：\n\n自然，\n干净，\n有细腻纤维。\n\n不要：\n\n脏点，\n随机噪波，\n模糊线条，\n廉价奇幻插画感。\n\n# 【负面提示词】\n\nNO cartoon mushroom house,\nNO children's book illustration,\nNO cute toy house,\nNO simple fantasy cottage,\nNO generic fairy house,\n\nNO smooth 3D render,\nNO glossy CGI,\nNO game asset render,\nNO photorealistic architecture,\n\nNO perfect symmetry,\nNO perfect circle mushroom cap,\nNO generic mushroom silhouette,\n\nNO empty building,\nNO blank windows,\nNO meaningless facade,\n\nNO neon lighting,\nNO cyberpunk,\nNO sci-fi hologram,\nNO RGB lights,\n\nNO giant readable headline,\nNO modern UI,\nNO clean CAD-only linework,\n\nNO random annotations,\nNO chaotic engineering lines,\nNO messy composition,\nNO overcrowded background,\n\nNO blurry details,\nNO noisy texture,\nNO dirty paper,\nNO watercolor bleeding everywhere.\n\n# 【快速替换模块】\n\n原型：\n[蘑菇 / 贝壳 / 花 / 果实 / 岩石 / 香水瓶 / 美妆产品 / 动物骨骼]\n\n建筑类型：\n[住宅 / 酒店 / 商店 / 实验室 / 工作室 / 展馆]\n\n主外壳颜色：\n[深蓝]\n\n建筑主体：\n[象牙白石灰墙]\n\n内部灯光：\n[暖琥珀金]\n\n次级结构：\n[3–6个同源小型建筑]\n\n内部功能：\n[居住 / 工作 / 阅读 / 展示 / 商业]\n\n背景：\n[暖象牙色建筑设计稿]\n\n技术表达：\n[尺寸线 + 工程标注 + 剖面符号 + 材料表]\n\n绘画：\n[墨线 + 水彩 + Marker]\n\n构图：\n[中央大型建筑 + 周围技术信息]\n\n画幅：\n[1:1 / 4:5]\n\n视觉方向：\n[Biomorphic Architecture / Blueprint / Fantasy Design / Worldbuilding]\n\n# 05｜为什么这张图成立\n\n【构图机制】\n\n主体极其复杂，\n\n但整体轮廓非常简单：\n\n一个巨大“蘑菇”。\n\n所以：\n\n远看先识别轮廓，\n\n近看再进入建筑细节。\n\n这就是：\n\nSimple Silhouette\n+\nComplex Interior.\n\n【尺度机制】\n\n顶部巨型菌盖：\n\n最大。\n\n主体建筑：\n\n第二层级。\n\n阳台 / 门窗：\n\n第三层级。\n\n家具 / 人：\n\n最小。\n\n形成：\n\nNatural Object\n>\nArchitecture\n>\nInterior\n>\nHuman.\n\n因此一个小画面里\n同时出现四种尺度。\n\n【材质机制】\n\nBlue Organic Shell\nvs\nIvory Architecture\nvs\nWarm Interior\nvs\nTechnical Paper.\n\n四种材质分别承担不同功能，\n\n所以即使细节很多也不会糊成一团。\n\n【光线机制】\n\n真正抓眼的不是高光，\n\n而是：\n\n“内部发出的暖光”。\n\n它让建筑从设计图纸变成：\n\n一个已经有人居住的世界。\n\n【视觉记忆点】\n\n如果只能保留一个视觉机制：\n\n必须保留：\n\n【自然物巨大轮廓 + 内部完整建筑世界】\n\n因为这决定了：\n\n它不是普通建筑，\n而是一种“物件进化成建筑”的视觉概念。\n\n# 06｜可复用变量\n\n【必须固定｜Visual DNA】\n\n1.\n巨大自然物 / 产品轮廓。\n\n2.\n轮廓内部被建筑化。\n\n3.\n主主体中央构图。\n\n4.\n内部存在真实生活空间。\n\n5.\n冷色外壳 + 暖色内部。\n\n6.\n手绘工程图纸背景。\n\n7.\n细小技术标注增加可信度。\n\n【可以替换｜Variable Modules】\n\n原型：\n[自然物 / 产品 / 动物 / 植物]\n\n建筑：\n[住宅 / 精品店 / 博物馆 / 酒店 / 实验室]\n\n颜色：\n[蓝金 / 黑金 / 红白 / 绿铜]\n\n时代：\n[东方古典 / Art Deco / Brutalism / Future Modern]\n\n功能：\n[居住 / 商业 / 展示 / 工作]\n\n但核心始终保持：\n\nObject DNA\n→\nArchitectural Translation\n→\nHabitable World.\n\n# 07｜负面提示词\n\nNO object simply enlarged,\nNO doors pasted onto an object,\nNO toy architecture,\nNO generic fantasy house,\nNO random towers,\nNO structure without functional logic,\nNO empty shell,\nNO purely decorative blueprint,\nNO overdesigned steampunk clutter,\nNO neon sci-fi,\nNO plastic material,\nNO cheap concept art.\n\n# 08｜快速替换公式\n\n原物：\n[蘑菇]\n\n↓\n\n形态DNA：\n[巨型圆伞盖 + 粗壮茎体]\n\n↓\n\n建筑翻译：\n[屋顶 + 主楼 + 阳台 + 门窗 + 侧翼]\n\n↓\n\n功能：\n[住宅]\n\n↓\n\n材质：\n[深蓝外壳 + 象牙灰墙体]\n\n↓\n\n内部：\n[暖琥珀居住灯光]\n\n↓\n\n表达方式：\n[工业设计草图 + 建筑蓝图]\n\n# 09｜一句话极简版提示词\n\ngiant blue mushroom transformed into a fully habitable architectural prototype\n+\nivory plaster residential structure integrated into the stem\n+\nmultiple balconies, windows, stairs and miniature side buildings\n+\nwarm amber interior light glowing beneath the mushroom cap\n+\nhand-drawn architectural ink lines\n+\nengineering dimensions and technical annotations\n+\naged ivory blueprint paper\n+\nblue and gold color contrast\n+\nhigh-detail biomorphic fantasy architecture concept sheet.","promptVariants":[{"text":"A high-end, precise architectural visual work with industrial design thinking, architectural conceptual design, and a sense of fantasy world-building.\n\nOverall Visual:\n\nbiomorphic architecture\n+\nfantasy architectural concept art\n+\nindustrial design blueprint\n+\nhand-drawn technical illustration\n+\ncutaway architectural storytelling\n+\nwarm interior glow\n+\ncool blue exterior shell\n+\nvintage design document\n+\narchitectural prototype presentation.\n\nThe screen is not ordinary:\n\n“A house made of a giant mushroom.”\n\nInstead it is:\n\nTaking a natural object / organic form,\nThrough a complete industrial design and architectural translation,\n\nTurning it into an architectural prototype that is truly habitable,\nWith complete structural logic,\nInternal spatial logic,\nDoor and window systems,\nFloor relationships,\nFunctional areas and engineering information.\n\nThe main building is located in the center of the frame,\n\nUsing a giant mushroom-like volume as the matrix,\n\nA broad giant pileus (cap) is formed at the top,\n\nA thick architectural core is formed below the main body,\n\nAnd multiple secondary mushroom structures of different scales extend to the left and right,\n\nLike:\n\nA small settlement formed by natural growth.\n\nThe exterior of the building uses a giant cold blue pileus,\n\nA strong but warm amber-gold interior light emanates from the eaves, windows, entrances and partial cross-sections,\n\nForming:\n\nCold Organic Shell\n→\nWarm Habitable Interior\n→\nTechnical Design Document\n\nOverall it must be:\n\nimaginative,\narchitectural,\ncredible,\nhandcrafted,\ntechnical,\nwarm,\nnarrative,\nhighly detailed.\n\n# 【Core Visual Mechanism | Highest Priority】\n\nSTRUCTURE FIRST — HIGHEST PRIORITY\n\nFirst establish:\n\nA clear,\nComplete,\nRecognizable main building matrix.\n\nThe building must come from:\n\n[Mushroom / Shell / Flower / Fruit / Rock / Product / Animal Bone / Custom Natural Form]\n\nBut it cannot just be:\n\n“Enlarge the original object and dig out doors and windows.”\n\nArchitectural reinterpretation must be performed.\n\nThat is:\n\nRetain the DNA of the original form's outline,\n\nWhile redesigning:\n\nEntrances,\nFloors,\nWindows,\nBalconies,\nSupport structures,\nEaves,\nStructural nodes,\nExpansion units,\nInternal spaces,\nFunctional relationships.\n\nFinal effect:\n\nThe source is recognizable at a glance,\n\nBut it has become a real building.\n\n# 【Main Matrix | Replaceable Module】\n\nArchitectural prototype:\n\n[Giant Mushroom]\n\nMain outline:\n\nWide cap top\n+\nThick central column\n+\nMultiple secondary mushroom structures of different sizes.\n\nMain building height:\n\nOccupies about 65%–75% of the frame.\n\nTop cap:\n\nVery wide,\nSlightly asymmetrical,\nNaturally drooping edges,\nWith obvious thickness.\n\nDo NOT:\n\nPerfect circular cap,\nComplete symmetry,\nCartoon mushroom outlines.\n\nThe cap must be like:\n\nA roof formed after the architectural enlargement of a real natural structure.\n\n# 【Architectural Structure】\n\nThe main body contains at least:\n\nMain entrance,\nCentral foyer,\n2–4 floors of internal space,\nStairs,\nWindows,\nBalconies,\nExternal platforms,\nEaves,\nSmall side rooms,\nStructural supports,\nLiving areas.\n\nLower level:\n\nMore sense of life,\nAppears:\n\nDoors,\nSteps,\nFurniture,\nStorage,\nLighting,\nTools,\nPlants,\nSmall tables and chairs.\n\nMiddle level:\n\nAppears:\n\nBalconies,\nWindows,\nWorkspaces,\nBook storage spaces,\nEquipment platforms.\n\nUpper level:\n\nHidden under the cap,\n\nCan see:\n\nWarm-colored rooms,\nSmall beams,\nLighting,\nInternal structures.\n\nOverall let the audience feel:\n\n“Someone really lives in this building.”\n\n# 【Section / Semi-cutaway Structure】\n\nAllows partial architectural representation:\n\nsemi-cutaway architecture.\n\nSome areas:\n\nThe outer shell is slightly opened,\n\nSeeing the interior:\n\nWalls,\nFloors,\nFurniture,\nLighting,\nBeams,\nPassages.\n\nBut it cannot:\n\nCompletely cut open the entire building.\n\nRecommended:\n\n20%–30% interior exposure,\n70%–80% retained complete architectural exterior.\n\nForming:\n\nExterior Architecture\n+\nInterior Storytelling.\n\n# 【Secondary Building Cluster】\n\nAdd around the main building:\n\n3–6 smaller homologous architectural units.\n\nFor example:\n\nSmall mushroom houses,\nIndependent storage sheds,\nWing workshops,\nSmall pavilions,\nConnection platforms.\n\nScale relationship:\n\nThe main building is largest.\n\nSurrounding units:\n\nGradually shrinking.\n\nForming:\n\nMain Habitat\n→\nSecondary Units\n→\nMicro Structures.\n\nDo NOT:\n\nRandomly copy identical small mushrooms.\n\n# 【Exterior Material】\n\nMain cap:\n\nDeep cobalt blue /\nIndigo /\nPrussian blue /\nLow-saturation deep blue.\n\nMaterial:\n\nThick,\nSlightly rough,\nWith natural folds,\nSmall damages,\nIrregular edges.\n\nSurface:\n\nExists:\n\nFine cracks,\nHand-drawn shadows,\nUneven blue pigment,\nA few gold spots.\n\nKeywords:\n\nweathered blue organic shell,\nhand-painted pigment,\nsubtle surface cracks,\nmatte biological texture.\n\n# 【Building Body Material】\n\nBuilding core:\n\nIvory white /\nOld lime white /\nWarm gray-white.\n\nMaterial similar to:\n\nLime walls,\nPlaster walls,\nRough gypsum,\nHandcrafted architectural surfaces.\n\nMust have:\n\nSlight aging,\nHand-repaired traces,\nFine cracks,\nArchitectural joints.\n\nDo NOT:\n\nModern smooth concrete,\nGlass curtain walls,\nPlastic materials.\n\n# 【Internal Warm Light | Second Visual Subject】\n\nInternal lighting is:\n\namber gold,\nwarm orange,\ncandlelight yellow,\nsoft incandescent glow.\n\nWarm light mainly from:\n\nMain entrance,\nWindows,\nUnder the cap,\nInside partial cross-sections\n\nOverflowing outward.\n\nWarm light cannot:\n\nBecome sci-fi luminescence.\n\nIt must be like:\n\nReal indoor lighting,\nWall lamps,\nOil lamps,\nWarm furniture lighting.\n\nForming:\n\nCool Blue Exterior\nvs\nWarm Golden Interior.\n\nThis is one of the most important color relationships in the entire image.\n\n# 【Blue and Gold Material Relationship】\n\nBlue is responsible for:\n\nArchitectural outline,\nSense of fantasy,\nRecognizability,\nVisual weight.\n\nGold is responsible for:\n\nLife,\nTemperature,\nIndoor activities,\nFocus.\n\nWhite-gray building body is responsible for:\n\nConnecting both.\n\nForming:\n\nDeep Blue Shell\n+\nWarm Amber Interior\n+\nIvory Structural Core.\n\n# 【Technical Blueprint Layer | Core】\n\nBehind the building there must appear:\n\nA large but restrained technical drawing language.\n\nIncluding:\n\ndimension lines,\nmeasurement ticks,\nconstruction guides,\nsection markers,\nelevation references,\ntechnical callouts,\narchitectural annotations,\ncoordinate lines,\ndiagram boxes,\nmaterial tables,\nnumbering system.\n\nThis information:\n\nLight brown / dark gray / old ink color.\n\nCannot overshadow the main body.\n\nLike:\n\nOld architectural design drafts,\nIndustrial design archives,\nArchitectural research drawings.\n\n# 【Engineering Guide Lines】\n\nAdd around the main body:\n\nVery thin horizontal lines,\nVertical lines,\nDimension arrows,\nExtension lines,\nAnchor points.\n\nSome lines can pass through the building.\n\nFocus:\n\nThese lines are not decorations,\n\nBut tell the audience:\n\nThis is an architectural scheme being studied by the designer.\n\n# 【Annotated Text】\n\nAllows for:\n\nTiny English /\nPseudo-engineering text /\nNumbers /\nMaterial codes /\nDesign notes.\n\nLocation:\n\nMainly distributed in:\n\nLeft side,\nRight side,\nTop,\nEmpty area around the building.\n\nText must be:\n\nSmall,\nDense,\nLow contrast.\n\nDo NOT:\n\nHuge titles,\nClear commercial advertising text,\nModern UI.\n\n# 【Design Paper】\n\nBackground:\n\nWarm ivory white,\nOld drawing paper color,\nLight cream color.\n\nMaterial:\n\nvintage drafting paper,\naged architectural paper,\nsubtle paper fiber,\nslight stains,\nfaint folds,\nhandmade drawing sheet.\n\nOverall:\n\nNot dirty old paper,\n\nBut:\n\nHigh-end archive-grade architectural design draft.\n\n# 【Line Art Language】\n\nAdd hand-drawn structural lines to the edges of the building.\n\nFeatures:\n\nvarying line weight,\nloose engineering sketch,\ntechnical ink drawing,\narchitectural contour lines.\n\nLines:\n\nCannot be completely regular.\n\nAllow for:\n\nRepeated strokes,\nSlight offsets,\nDesigner's hand-drawn correction traces.\n\nDo NOT:\n\nPure CAD black lines,\nPerfect vector edges.\n\n# 【Coloring Method】\n\nOverall using:\n\narchitectural watercolor\n+\nmarker rendering\n+\nink drawing\n+\nconcept sketch.\n\nColor blocks:\n\nSlightly uneven by hand.\n\nHighlights:\n\nA small amount of paper white.\n\nShadows:\n\nUsing:\n\ncross hatch,\nink shading,\nmarker shadow.\n\nForming:\n\nA hand-drawn architectural scheme\nRather than a full digital illustration.\n\n# 【Functional Details】\n\nTo give the building a real sense of residence,\n\nAdd:\n\nMicro tables and chairs,\nLamps,\nCurtains,\nBookshelves,\nPlants,\nTools,\nStorage boxes,\nChimneys,\nRopes,\nWooden boards,\nSmall ladders,\nPlatforms,\nDoor handles.\n\nThese details:\n\nVery small,\n\nOnly as:\n\nnarrative micro details.\n\nDo not overshadow the main body.\n\n# 【Scale Reference】\n\nCan add:\n\n1–3 tiny figures.\n\nFigures:\n\nVery small,\nWearing ordinary work clothes /\nTravel clothes /\nFantasy villager clothes.\n\nFunction:\n\nOnly to explain the scale of the building.\n\nDo NOT:\n\nGiant characters,\nCharacters becoming the main body.\n\n# 【Composition】\n\n1:1 /\n4:5 /\n3:4.\n\nSubject:\n\nAlmost center.\n\nBuilding occupies the frame:\n\n65%–75%.\n\nLeft and right:\n\nRetain technical text and dimension lines.\n\nTop:\n\nRetain a small amount of engineering drawing white space.\n\nBottom:\n\nForm building baseline,\nPlatforms,\nGround structure,\nScale markers.\n\nOverall:\n\nCentered Monumental Object\n+\nTechnical Information Field.\n\n# 【Visual Hierarchy】\n\nFirst visual subject:\n\nGiant architectural outline.\n\nSecond visual subject:\n\nBlue pileus and warm interior lighting.\n\nThird visual subject:\n\nInternal life details.\n\nFourth visual subject:\n\nEngineering markers and design notes.\n\nReading order:\n\nSilhouette\n→\nColor Contrast\n→\nHabitable Detail\n→\nTechnical Logic.\n\n# 【Photography / Painting Texture】\n\narchitectural concept art,\nindustrial design sketch,\nfantasy architecture blueprint,\nhand-drawn architectural illustration,\nink and marker rendering,\nwatercolor architectural presentation,\nvintage engineering document,\nbiomorphic architecture,\nhigh-detail worldbuilding concept art,\npremium concept design board.\n\n# 【Image Quality Requirements】\n\n4K / 8K Ultra HD.\n\nBuilding:\n\nStructure is clear,\nHierarchy is complete,\nOutline is stable.\n\nPileus:\n\nCannot collapse into random fabric.\n\nDoors and windows:\n\nPerspective is correct.\n\nFloors:\n\nRelationships are reasonable.\n\nStairs:\n\nTruly connect upper and lower spaces.\n\nRailings:\n\nStructure is continuous.\n\nInternal lighting:\n\nOnly comes from real spaces.\n\nLine art:\n\nClear,\nNot blurred.\n\nTechnical markers:\n\nFine but not overshadowing the main body.\n\nPaper:\n\nNatural,\nClean,\nWith fine fibers.\n\nDo NOT:\n\nDirty spots,\nRandom noise,\nBlurred lines,\nCheap fantasy illustration feel.\n\n# 【Negative Prompts】\n\nNO cartoon mushroom house,\nNO children's book illustration,\nNO cute toy house,\nNO simple fantasy cottage,\nNO generic fairy house,\n\nNO smooth 3D render,\nNO glossy CGI,\nNO game asset render,\nNO photorealistic architecture,\n\nNO perfect symmetry,\nNO perfect circle mushroom cap,\nNO generic mushroom silhouette,\n\nNO empty building,\nNO blank windows,\nNO meaningless facade,\n\nNO neon lighting,\nNO cyberpunk,\nNO sci-fi hologram,\nNO RGB lights,\n\nNO giant readable headline,\nNO modern UI,\nNO clean CAD-only linework,\n\nNO random annotations,\nNO chaotic engineering lines,\nNO messy composition,\nNO overcrowded background,\n\nNO blurry details,\nNO noisy texture,\nNO dirty paper,\nNO watercolor bleeding everywhere.\n\n# 【Quick Replacement Modules】\n\nPrototype:\n[Mushroom / Shell / Flower / Fruit / Rock / Product / Animal Bone / Custom Natural Form]\n\nArchitectural type:\n[Residential / Hotel / Shop / Laboratory / Studio / Pavilion]\n\nMain shell color:\n[Deep Blue]\n\nBuilding body:\n[Ivory White Lime Wall]\n\nInternal light:\n[Warm Amber Gold]\n\nSecondary structure:\n[3–6 homologous small buildings]\n\nInternal function:\n[Living / Working / Reading / Displaying / Commercial]\n\nBackground:\n[Warm Ivory Architectural Design Draft]\n\nTechnical expression:\n[Dimension lines + Engineering annotations + Section symbols + Material table]\n\nPainting:\n[Ink lines + Watercolor + Marker]\n\nComposition:\n[Central large building + Surrounding technical information]\n\nFrame:\n[1:1 / 4:5]\n\nVisual direction:\n[Biomorphic Architecture / Blueprint / Fantasy Design / Worldbuilding]\n\n# 05 | Why this image works\n\n【Composition Mechanism】\n\nThe main body is extremely complex,\n\nBut the overall outline is very simple:\n\nA giant “mushroom”.\n\nSo:\n\nRecognize the outline from afar first,\n\nAnd then enter architectural details up close.\n\nThis is:\n\nSimple Silhouette\n+\nComplex Interior.\n\n【Scale Mechanism】\n\nTop giant pileus:\n\nLargest.\n\nMain building:\n\nSecond level.\n\nBalconies / doors and windows:\n\nThird level.\n\nFurniture / people:\n\nSmallest.\n\nForming:\n\nNatural Object\n>\nArchitecture\n>\nInterior\n>\nHuman.\n\nTherefore four scales appear simultaneously in a small image.\n\n【Material Mechanism】\n\nBlue Organic Shell\nvs\nIvory Architecture\nvs\nWarm Interior\nvs\nTechnical Paper.\n\nFour materials respectively take on different functions,\n\nSo even if there are many details, they won't blur into a mess.\n\n【Light Mechanism】\n\nWhat is truly eye-catching is not the highlights,\n\nBut:\n\n“Warm light coming from the inside”.\n\nIt makes the building change from a design drawing into:\n\nA world that is already inhabited.\n\n【Visual Memory Point】\n\nIf only one visual mechanism can be retained:\n\nMust retain:\n\n【Giant natural object outline + Internal complete architectural world】\n\nBecause this determines:\n\nIt's not an ordinary building,\nBut a visual concept of “an object evolving into a building”.\n\n# 06 | Reusable Variables\n\n【Must Fixed | Visual DNA】\n\n1.\nGiant natural object / product outline.\n\n2.\nOutline internal is architecturally translated.\n\n3.\nMain body central composition.\n\n4.\nInternal existence of real living space.\n\n5.\nCold color shell + warm interior.\n\n6.\nHand-drawn engineering drawing background.\n\n7.\nTiny technical annotations increase credibility.\n\n【Can Replace | Variable Modules】\n\nPrototype:\n[Natural object / Product / Animal / Plant]\n\nBuilding:\n[Residential / Boutique / Museum / Hotel / Laboratory]\n\nColor:\n[Blue Gold / Black Gold / Red White / Green Copper]\n\nEra:\n[Eastern Classical / Art Deco / Brutalism / Future Modern]\n\nFunction:\n[Living / Commercial / Display / Working]\n\nBut the core always remains:\n\nObject DNA\n→\nArchitectural Translation\n→\nHabitable World.\n\n# 07 | Negative Prompts\n\nNO object simply enlarged,\nNO doors pasted onto an object,\nNO toy architecture,\nNO generic fantasy house,\nNO random towers,\nNO structure without functional logic,\nNO empty shell,\nNO purely decorative blueprint,\nNO overdesigned steampunk clutter,\nNO neon sci-fi,\nNO plastic material,\nNO cheap concept art.\n\n# 08 | Quick Replacement Formula\n\nOriginal object:\n[Mushroom]\n\n↓\n\nMorphological DNA:\n[Giant round umbrella cap + thick stem]\n\n↓\n\nArchitectural translation:\n[Roof + Main building + Balconies + Doors and windows + Wings]\n\n↓\n\nFunction:\n[Residential]\n\n↓\n\nMaterial:\n[Deep blue shell + Ivory gray walls]\n\n↓\n\nInterior:\n[Warm amber residential lighting]\n\n↓\n\nExpression method:\n[Industrial design sketch + Architectural blueprint]\n\n# 09 | One-sentence Minimalist Version Prompt\n\ngiant blue mushroom transformed into a fully habitable architectural prototype\n+\nivory plaster residential structure integrated into the stem\n+\nmultiple balconies, windows, stairs and miniature side buildings\n+\nwarm amber interior light glowing beneath the mushroom cap\n+\nhand-drawn architectural ink lines\n+\nengineering dimensions and technical annotations\n+\naged ivory blueprint paper\n+\nblue and gold color contrast\n+\nhigh-detail biomorphic fantasy architecture concept sheet.","type":"en","label":"英文提示词"},{"text":"一张高级、精密、具有工业设计思维、建筑概念设计和幻想世界设定感的建筑视觉作品。\n\n整体视觉：\n\nbiomorphic architecture\n+\nfantasy architectural concept art\n+\nindustrial design blueprint\n+\nhand-drawn technical illustration\n+\ncutaway architectural storytelling\n+\nwarm interior glow\n+\ncool blue exterior shell\n+\nvintage design document\n+\narchitectural prototype presentation.\n\n画面不是普通：\n\n“一个巨型蘑菇做成的房子”。\n\n而是：\n\n将一个自然物 / 有机形态\n经过完整的工业设计与建筑转译，\n\n变成一座真正能够居住、\n具有完整结构逻辑、\n内部空间逻辑、\n门窗系统、\n楼层关系、\n功能区域和工程信息的建筑原型。\n\n主体建筑位于画面中央，\n\n整体以一个巨大蘑菇状体量为母体，\n\n顶部形成宽阔巨型菌盖，\n\n主体下方形成粗壮建筑核心，\n\n并向左右延伸出多个不同尺度的次级蘑菇结构，\n\n像是：\n\n一个自然生长形成的小型聚落。\n\n建筑外部使用冷蓝色巨大菌盖，\n\n内部从屋檐、窗户、入口与局部剖面中\n透出强烈但温暖的琥珀金色室内灯光，\n\n形成：\n\nCold Organic Shell\n→\nWarm Habitable Interior\n→\nTechnical Design Document\n\n整体必须：\n\nimaginative,\narchitectural,\ncredible,\nhandcrafted,\ntechnical,\nwarm,\nnarrative,\nhighly detailed.\n\n# 【核心视觉机制｜最高优先级】\n\nSTRUCTURE FIRST — HIGHEST PRIORITY\n\n首先建立：\n\n一个清晰、\n完整、\n可识别的主建筑母体。\n\n建筑必须来自：\n\n[蘑菇 / 贝壳 / 花朵 / 果实 / 岩石 / 产品 / 动物骨骼 / 自定义自然形态]\n\n但不能只是：\n\n“把原物放大，然后挖门窗”。\n\n必须进行：\n\narchitectural reinterpretation.\n\n也就是：\n\n保留原始形态的轮廓DNA，\n\n同时重新设计：\n\n入口，\n楼层，\n窗户，\n阳台，\n支撑结构，\n屋檐，\n结构节点，\n扩展单元，\n内部空间，\n功能关系。\n\n最终效果：\n\n一眼能看出来源，\n\n但已经成为一栋真正的建筑。\n\n# 【主体母体｜可替换模块】\n\n建筑原型：\n\n[巨型蘑菇]\n\n主轮廓：\n\n宽大的伞盖顶部\n+\n粗壮中央柱体\n+\n多个大小不同的次级蘑菇结构。\n\n主建筑高度：\n\n占画面约65%–75%。\n\n顶部菌盖：\n\n非常宽，\n略微不对称，\n边缘自然下垂，\n有明显厚度。\n\n不要：\n\n完美圆形伞盖，\n完全对称，\n卡通蘑菇轮廓。\n\n菌盖必须像：\n\n真实自然结构\n经过建筑化放大后形成的屋顶。\n\n# 【建筑结构】\n\n主体至少包含：\n\n主入口，\n中央门厅，\n2–4层内部空间，\n楼梯，\n窗户，\n阳台，\n外部平台，\n屋檐，\n小型侧屋，\n结构支撑，\n生活区。\n\n下层：\n\n更具生活感，\n出现：\n\n门，\n台阶，\n家具，\n储物，\n灯具，\n工具，\n植物，\n小桌椅。\n\n中层：\n\n出现：\n\n阳台，\n窗户，\n工作空间，\n藏书空间，\n设备平台。\n\n上层：\n\n藏在菌盖下方，\n\n可看到：\n\n暖色房间，\n细小梁架，\n灯光，\n内部结构。\n\n整体要让观众感觉：\n\n“这栋建筑真的有人住。”\n\n# 【剖面 / 半剖结构】\n\n允许局部建筑呈现：\n\nsemi-cutaway architecture.\n\n部分区域：\n\n外壳被轻微打开，\n\n看到内部：\n\n墙体，\n楼层，\n家具，\n灯光，\n梁架，\n通道。\n\n但不能：\n\n整栋完全剖开。\n\n推荐：\n\n20%–30%内部暴露，\n70%–80%保留完整建筑外观。\n\n形成：\n\nExterior Architecture\n+\nInterior Storytelling.\n\n# 【次级建筑群】\n\n主建筑周围加入：\n\n3–6个较小同源建筑单元。\n\n例如：\n\n小型蘑菇屋，\n独立储物棚，\n侧翼工作间，\n小亭子，\n连接平台。\n\n尺寸关系：\n\n主建筑最大。\n\n周边单元：\n\n逐级缩小。\n\n形成：\n\nMain Habitat\n→\nSecondary Units\n→\nMicro Structures.\n\n不要：\n\n随机复制完全相同的小蘑菇。\n\n# 【外部材质】\n\n主菌盖：\n\n深钴蓝 /\n靛蓝 /\n普鲁士蓝 /\n低饱和深蓝。\n\n材质：\n\n厚实，\n略粗糙，\n带自然皱褶，\n少量破损，\n不规则边缘。\n\n表面：\n\n存在：\n\n细小裂纹，\n手绘阴影，\n不均匀蓝色颜料，\n少量金色斑点。\n\n关键词：\n\nweathered blue organic shell,\nhand-painted pigment,\nsubtle surface cracks,\nmatte biological texture.\n\n# 【建筑主体材质】\n\n建筑核心：\n\n象牙白 /\n旧石灰白 /\n暖灰白。\n\n材质类似：\n\n石灰墙，\n泥灰墙，\n粗糙石膏，\n手工建筑表面。\n\n必须存在：\n\n轻微老化，\n手工修补痕迹，\n细小裂纹，\n建筑接缝。\n\n不要：\n\n现代光滑混凝土，\n玻璃幕墙，\n塑料材质。\n\n# 【内部暖光｜第二视觉主体】\n\n内部灯光为：\n\namber gold,\nwarm orange,\ncandlelight yellow,\nsoft incandescent glow.\n\n暖光主要从：\n\n主入口，\n窗户，\n菌盖下方，\n局部剖面内部\n\n向外溢出。\n\n暖光不能：\n\n变成科幻发光。\n\n它必须像：\n\n真实室内灯光，\n壁灯，\n油灯，\n暖色家具照明。\n\n形成：\n\nCool Blue Exterior\nvs\nWarm Golden Interior.\n\n这是整张图最重要的色彩关系之一。\n\n# 【蓝金材质关系】\n\n蓝色负责：\n\n建筑轮廓，\n幻想感，\n识别度，\n视觉重量。\n\n金色负责：\n\n生命，\n温度，\n室内活动，\n焦点。\n\n白灰建筑主体负责：\n\n连接两者。\n\n形成：\n\nDeep Blue Shell\n+\nWarm Amber Interior\n+\nIvory Structural Core.\n\n# 【技术蓝图层｜核心】\n\n建筑背后必须出现：\n\n大量但克制的技术图纸语言。\n\n包括：\n\ndimension lines,\nmeasurement ticks,\nconstruction guides,\nsection markers,\nelevation references,\ntechnical callouts,\narchitectural annotations,\ncoordinate lines,\ndiagram boxes,\nmaterial tables,\nnumbering system.\n\n这些信息：\n\n颜色偏浅棕 / 深灰 / 旧墨色。\n\n不能抢主体。\n\n像：\n\n老建筑设计稿，\n工业设计档案，\n建筑研究图纸。\n\n# 【工程辅助线】\n\n主体周围加入：\n\n非常细的水平线，\n垂直线，\n尺寸箭头，\n延长线，\n定位点。\n\n部分线条可以穿过建筑。\n\n重点：\n\n这些线条不是装饰，\n\n而是告诉观众：\n\n这是设计师正在研究的建筑方案。\n\n# 【注释文字】\n\n允许出现：\n\n极小英文 /\n伪工程文字 /\n编号 /\n材料代号 /\n设计批注。\n\n位置：\n\n主要分布在：\n\n左侧，\n右侧，\n顶部，\n建筑周围空白区。\n\n文字必须：\n\n小，\n密，\n低对比。\n\n不要：\n\n巨大标题，\n清晰商业广告文字，\n现代UI。\n\n# 【设计稿纸】\n\n背景：\n\n暖象牙白，\n旧图纸色，\n浅奶油色。\n\n材质：\n\nvintage drafting paper,\naged architectural paper,\nsubtle paper fiber,\nslight stains,\nfaint folds,\nhandmade drawing sheet.\n\n整体：\n\n不是脏旧纸，\n\n而是：\n\n高级档案级建筑设计稿。\n\n# 【线稿语言】\n\n建筑边缘加入：\n\n黑褐色手绘结构线。\n\n特点：\n\nvarying line weight,\nloose engineering sketch,\ntechnical ink drawing,\narchitectural contour lines.\n\n线条：\n\n不能完全规则。\n\n允许：\n\n重复描线，\n轻微偏移，\n设计师手绘修正痕迹。\n\n不要：\n\n纯CAD黑线，\n完美矢量边缘。\n\n# 【上色方式】\n\n整体采用：\n\narchitectural watercolor\n+\nmarker rendering\n+\nink drawing\n+\nconcept sketch.\n\n色块：\n\n略有手工不均匀。\n\n高光：\n\n少量纸张留白。\n\n阴影：\n\n使用：\n\ncross hatch,\nink shading,\nmarker shadow.\n\n形成：\n\n手绘建筑方案\n而不是完整数字插画。\n\n# 【功能细节】\n\n为了让建筑产生真实居住感，\n\n加入：\n\n微型桌椅，\n灯具，\n窗帘，\n书架，\n植物，\n工具，\n储物箱，\n烟囱，\n绳索，\n木板，\n小梯子，\n平台，\n门把手。\n\n这些细节：\n\n非常小，\n\n只作为：\n\nnarrative micro details.\n\n不要抢主体。\n\n# 【尺度参照】\n\n可以加入：\n\n1–3个极小人物。\n\n人物：\n\n非常小，\n穿普通工作服 /\n旅行服 /\n幻想村民服装。\n\n作用：\n\n只是说明建筑尺度。\n\n不要：\n\n巨大角色，\n角色成为主体。\n\n# 【构图】\n\n1:1 /\n4:5 /\n3:4。\n\n主体：\n\n几乎中央。\n\n建筑占画面：\n\n65%–75%。\n\n左右：\n\n保留技术文字和尺寸线。\n\n顶部：\n\n保留少量工程图留白。\n\n底部：\n\n形成建筑基线，\n平台，\n地面结构，\n比例标记。\n\n整体：\n\nCentered Monumental Object\n+\nTechnical Information Field.\n\n# 【视觉层级】\n\n第一视觉主体：\n\n巨型建筑轮廓。\n\n第二视觉主体：\n\n蓝色菌盖与暖色内部灯光。\n\n第三视觉主体：\n\n内部生活细节。\n\n第四视觉主体：\n\n工程标记和设计说明。\n\n阅读顺序：\n\nSilhouette\n→\nColor Contrast\n→\nHabitable Detail\n→\nTechnical Logic.\n\n# 【摄影 / 绘画质感】\n\narchitectural concept art,\nindustrial design sketch,\nfantasy architecture blueprint,\nhand-drawn architectural illustration,\nink and marker rendering,\nwatercolor architectural presentation,\nvintage engineering document,\nbiomorphic architecture,\nhigh-detail worldbuilding concept art,\npremium concept design board.\n\n# 【画质要求】\n\n4K / 8K超高清。\n\n建筑：\n\n结构清楚，\n层级完整，\n轮廓稳定。\n\n菌盖：\n\n不能塌陷成随机布料。\n\n门窗：\n\n透视正确。\n\n楼层：\n\n关系合理。\n\n楼梯：\n\n真实连接上下空间。\n\n栏杆：\n\n结构连续。\n\n内部灯光：\n\n只来源于真实空间。\n\n线稿：\n\n清晰，\n不糊。\n\n技术标记：\n\n精细但不抢主体。\n\n纸张：\n\n自然，\n干净，\n有细腻纤维。\n\n不要：\n\n脏点，\n随机噪波，\n模糊线条，\n廉价奇幻插画感。\n\n# 【负面提示词】\n\nNO cartoon mushroom house,\nNO children's book illustration,\nNO cute toy house,\nNO simple fantasy cottage,\nNO generic fairy house,\n\nNO smooth 3D render,\nNO glossy CGI,\nNO game asset render,\nNO photorealistic architecture,\n\nNO perfect symmetry,\nNO perfect circle mushroom cap,\nNO generic mushroom silhouette,\n\nNO empty building,\nNO blank windows,\nNO meaningless facade,\n\nNO neon lighting,\nNO cyberpunk,\nNO sci-fi hologram,\nNO RGB lights,\n\nNO giant readable headline,\nNO modern UI,\nNO clean CAD-only linework,\n\nNO random annotations,\nNO chaotic engineering lines,\nNO messy composition,\nNO overcrowded background,\n\nNO blurry details,\nNO noisy texture,\nNO dirty paper,\nNO watercolor bleeding everywhere.\n\n# 【快速替换模块】\n\n原型：\n[蘑菇 / 贝壳 / 花 / 果实 / 岩石 / 香水瓶 / 美妆产品 / 动物骨骼]\n\n建筑类型：\n[住宅 / 酒店 / 商店 / 实验室 / 工作室 / 展馆]\n\n主外壳颜色：\n[深蓝]\n\n建筑主体：\n[象牙白石灰墙]\n\n内部灯光：\n[暖琥珀金]\n\n次级结构：\n[3–6个同源小型建筑]\n\n内部功能：\n[居住 / 工作 / 阅读 / 展示 / 商业]\n\n背景：\n[暖象牙色建筑设计稿]\n\n技术表达：\n[尺寸线 + 工程标注 + 剖面符号 + 材料表]\n\n绘画：\n[墨线 + 水彩 + Marker]\n\n构图：\n[中央大型建筑 + 周围技术信息]\n\n画幅：\n[1:1 / 4:5]\n\n视觉方向：\n[Biomorphic Architecture / Blueprint / Fantasy Design / Worldbuilding]\n\n# 05｜为什么这张图成立\n\n【构图机制】\n\n主体极其复杂，\n\n但整体轮廓非常简单：\n\n一个巨大“蘑菇”。\n\n所以：\n\n远看先识别轮廓，\n\n近看再进入建筑细节。\n\n这就是：\n\nSimple Silhouette\n+\nComplex Interior.\n\n【尺度机制】\n\n顶部巨型菌盖：\n\n最大。\n\n主体建筑：\n\n第二层级。\n\n阳台 / 门窗：\n\n第三层级。\n\n家具 / 人：\n\n最小。\n\n形成：\n\nNatural Object\n>\nArchitecture\n>\nInterior\n>\nHuman.\n\n因此一个小画面里\n同时出现四种尺度。\n\n【材质机制】\n\nBlue Organic Shell\nvs\nIvory Architecture\nvs\nWarm Interior\nvs\nTechnical Paper.\n\n四种材质分别承担不同功能，\n\n所以即使细节很多也不会糊成一团。\n\n【光线机制】\n\n真正抓眼的不是高光，\n\n而是：\n\n“内部发出的暖光”。\n\n它让建筑从设计图纸变成：\n\n一个已经有人居住的世界。\n\n【视觉记忆点】\n\n如果只能保留一个视觉机制：\n\n必须保留：\n\n【自然物巨大轮廓 + 内部完整建筑世界】\n\n因为这决定了：\n\n它不是普通建筑，\n而是一种“物件进化成建筑”的视觉概念。\n\n# 06｜可复用变量\n\n【必须固定｜Visual DNA】\n\n1.\n巨大自然物 / 产品轮廓。\n\n2.\n轮廓内部被建筑化。\n\n3.\n主主体中央构图。\n\n4.\n内部存在真实生活空间。\n\n5.\n冷色外壳 + 暖色内部。\n\n6.\n手绘工程图纸背景。\n\n7.\n细小技术标注增加可信度。\n\n【可以替换｜Variable Modules】\n\n原型：\n[自然物 / 产品 / 动物 / 植物]\n\n建筑：\n[住宅 / 精品店 / 博物馆 / 酒店 / 实验室]\n\n颜色：\n[蓝金 / 黑金 / 红白 / 绿铜]\n\n时代：\n[东方古典 / Art Deco / Brutalism / Future Modern]\n\n功能：\n[居住 / 商业 / 展示 / 工作]\n\n但核心始终保持：\n\nObject DNA\n→\nArchitectural Translation\n→\nHabitable World.\n\n# 07｜负面提示词\n\nNO object simply enlarged,\nNO doors pasted onto an object,\nNO toy architecture,\nNO generic fantasy house,\nNO random towers,\nNO structure without functional logic,\nNO empty shell,\nNO purely decorative blueprint,\nNO overdesigned steampunk clutter,\nNO neon sci-fi,\nNO plastic material,\nNO cheap concept art.\n\n# 08｜快速替换公式\n\n原物：\n[蘑菇]\n\n↓\n\n形态DNA：\n[巨型圆伞盖 + 粗壮茎体]\n\n↓\n\n建筑翻译：\n[屋顶 + 主楼 + 阳台 + 门窗 + 侧翼]\n\n↓\n\n功能：\n[住宅]\n\n↓\n\n材质：\n[深蓝外壳 + 象牙灰墙体]\n\n↓\n\n内部：\n[暖琥珀居住灯光]\n\n↓\n\n表达方式：\n[工业设计草图 + 建筑蓝图]\n\n# 09｜一句话极简版提示词\n\ngiant blue mushroom transformed into a fully habitable architectural prototype\n+\nivory plaster residential structure integrated into the stem\n+\nmultiple balconies, windows, stairs and miniature side buildings\n+\nwarm amber interior light glowing beneath the mushroom cap\n+\nhand-drawn architectural ink lines\n+\nengineering dimensions and technical annotations\n+\naged ivory blueprint paper\n+\nblue and gold color contrast\n+\nhigh-detail biomorphic fantasy architecture concept sheet.","type":"zh","label":"中文提示词"}],"sourceExamples":[],"promptLanguage":"英文提示词","notesZh":"来自 OpenNana 的公开提示词；保留原始作者与公开原帖引用。","sourcePromptNotes":"","author":"@nima2qisi2","authorUrl":"https://x.com/nima2qisi2","sourceUrl":"https://x.com/nima2qisi2/status/2108178250971455520","sourceUrlRaw":"https://x.com/nima2qisi2/status/2108178250971455520","sourceCitationType":"post","authorBasis":"source_label","sourceCollection":"OpenNana Awesome Prompt 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