{"snapshotDate":"2026-10-20","releaseId":"465e0259274b1b15","data":{"id":"opennana-24973","sourceId":24973,"order":2911,"titleZh":"山海经神兽东方史诗电影感提示词","titleOriginal":"山海经神兽东方史诗电影感提示词","category":"opennana","model":"ChatGPT","modelShort":"ChatGPT","modelGroup":"gpt","prompt":"【Mythical Beast】\n\nExamples: Nine-tailed Fox, Yinglong, Baize, Xiangliu, Bifang, Qiongqi, Luwu, Zhulong, Taotie, Dijiang, Tiangou, Zheng, Zhu Yan, Kui, etc.\n\nCore Optimization Direction\n\nThis version focuses not on blindly stacking \"weirdness,\" \"ferocity,\" or \"special effects,\" but on locking down the most touching elements from reference images:\n\n① The mythical beast must be beautiful\n② The mythical beast must be massive and shocking\n③ The scene must have an Oriental mythical cinematic feel like the reference images\n④ Cloud seas, sky light, backlighting, and human scale difference must be strong\n⑤ No cheap MMO style, no Western monster style, no horror/ugly style\n\nGeneral Main Prompt\nStrictly refer to the overall visual style of the uploaded image to generate a \"Classic of Mountains and Seas\" Oriental mythical giant creature cinematic scene.\nThe main subject of the picture is a 【Mythical Beast】 from the \"Classic of Mountains and Seas.\"\nIt must simultaneously possess:\nHigh aesthetic value, divinity, beauty, sense of gigantism, sense of oppression, ancient feel, and Oriental feel.\n【Mythical Beast】 is not an ordinary monster, not a Western magic creature, and not a horror creature intentionally made ugly or fierce;\nit should possess, like in the reference images: \n\nA stunning, solemn, mysterious, gorgeous, and blindingly ancient divinity.\n\nThe overall visual effect must be as if:\n\nThe mythical beasts in the \"Classic of Mountains and Seas\" have truly descended between heaven and earth in a cinematic way.\n\nI. The mythical beast must be \"beautiful\"\nThis is the most important reinforcement point of this version.\n\n【Mythical Beast】 needs a clear aesthetic upgrade:\n\nThe silhouette should be graceful, stretched, and magnificent\nThe face should have divinity and beauty\nThe eyes should be deep, ancient, and restrained\nHair / feathers / scales should be exquisite, gorgeous, and realistic\nThe posture should be elegant and oppressive, but not grotesque or low-grade\nThe overall \"mythical beast feel\" should be strong, rather than a \"monster feel\"\n\nThe aesthetic direction of the mythical beast should be:\n\n\"Sacred exotic beast\" in Oriental mythology\nInstead of:\n\nCheap horror monsters, demons, or ugly magic beasts.\n\nEven for fierce-type beasts, they must be:\nMajestic, dangerous, shocking, and gorgeous, rather than messy, ugly, or low-grade horror.\n\nII. The sense of gigantism must be extremely strong\n【Mythical Beast】 must reach a true heaven-and-earth-level giant scale.\nIt's not just a bit bigger, but big enough to:\nPress down like a mountain\nAs if the sky itself has life\nAs part of storms, cloud seas, and mountains/rivers\nSo big that the lens cannot fully contain it\n\nThe mythical beast occupies about 75%–95% of the frame.\n\nAllowed:\n\nHead approaching the lens\nWings extending out of the frame\nGiant tail filling the sky\nDragon body piercing through the cloud sea\nBody parts hidden deep in the clouds\nMulti-headed beasts peeking out from different spatial layers\nDo not shrink the beast just to show the whole body.\nPeople must feel at first glance:\n\"It's too big.\"\n\nIII. Reference-style composition lock\n\nUse the core composition language of the reference images:\n\n16:9 cinematic widescreen\n12–20mm ultra-wide angle\nExtremely low camera position\nLooking up\nUltra-wide panorama / epic grand panorama\nBeast-pressing-down composition\n\nTiny characters as scale references\n\nKeep one or a very small number of ancient characters, boats, ancient cities, mountain gates, altars, pavilions, army formations, etc., at the bottom of the frame as scale references.\n\nHuman height controlled at around 0.5%–2% of the frame.\n\nIdeally, a tiny ancient person with their back to the camera, standing between heaven and earth looking up at the mythical beast.\n\nForming a strong relationship:\n\nMortals like dust, beasts like the sky.\n\nIV. Reference-style cloud sea must be locked\nIn the reference images, the key is not a common background, but:\nGiant, thick, churning, dreamlike volumetric cloud seas that engulf heaven and earth.\nCloud layers must have a real sense of volume like mountains and oceans, becoming the second protagonist of the frame.\n\nThe cloud sea needs:\nLarge areas of rolling layers\nLocalized storm eyes, cloud walls, cloud waves, sky light cracks\nReal occlusion relationship with the mythical beast's body\nParts of the mythical beast's body hidden in clouds\nCloud layers clearly disturbed by giant wings, giant tails, dragon bodies, or force fields\n\nIdeal state:\n\n30%–50% of the mythical beast's body hidden in the cloud sea.\n\nBecause:\n\nPartially hidden and partially visible has a stronger sense of gigantism and a more high-end temperament than seeing everything clearly.\n\nV. The mythical beast must integrate with the environment\n\nDon't just place the mythical beast alone on a background.\n\nIt must truly change the heaven and earth environment like in the reference images.\n\nFor example:\n\nGiant wings flapping, pushing clouds to both sides\nDragon body passing through clouds, forming huge flow tracks\nNine tails churning sky cloud waves\nGiant beast bowing its head, mountains and rivers covered by shadows\nBody passing over, seawater turning up huge waves\nFire-attribute beasts make the sky tinted with red-gold firelight\nLightning-attribute beasts let storms and lightning erupt around cloud walls\nSacred-attribute beasts let cloud layers split and sky light pour down\n\nThe mythical beast should have a feeling:\n\nIt is not \"in the picture,\" it is part of heaven and earth.\n\nVI. Lighting strictly refers to the image style\n\nThe overall lighting must strictly continue the high-end cinematic feel in the reference images:\n\nLow-saturation gray-green / green-black environment + warm gold / red gold backlight + small amount of cold white highlights.\n\nNo multi-colored effects.\n\nNo fancy colored lights.\nNo game energy bar feel.\n\nUse:\nLarge areas of heavy shadows\nLocal warm gold rim light\nPenetrating light in cloud layers\nMythical beast edges lit by backlight\nMost of the mythical beast's main body still submerged in shadows and mist\n\nBest lighting structure:\n\n65% shadows\n25% mid-tones\n10% highlights.\n\nHighlights mainly concentrated on:\n\nMythical beast eyes\nHead silhouette\nHair edges\nWing edges\nScale high points\nCloud layer cracks\nGiant sky light / sun wheel / fire ring behind the mythical beast\n\nVII. Colors should be high-end like the reference images\nOverall main colors must be restrained and unified.\nMain color range:\nInk green, green-gray, gray-blue, ivory white, mist white, black-brown, deep gray.\n\nAttribute colors only as highlights:\n\nNine-tailed Fox / Baize: milky white, light gold, warm white\n\nYinglong: gray-white, red-gold, gold-white\nZhulong: dark red, red-gold, deep brown firelight\nXiangliu: iron green, gray-white, cold white\n\nBifang: gray-blue, molten gold, dark orange firelight\n\nQiongqi: deep gray, dark red, cold gold\nLuwu: gold-brown, gray-gold, dark green background\n\nCore principle:\nOverall low saturation, local brilliance.\n\nDo not:\nFluorescent blue\nPurple-pink neon\nRGB color light\nMulti-colored magic effects\nFull-screen bright light\n\nVIII. Material must be \"gorgeous but real\"\n\nThe mythical beast must be beautiful, and material is key.\n\nHair-type mythical beasts\n\nHair should be dense, smooth, well-layered, guided by wind flow, with edges lit by backlight, presenting a real and noble texture.\nLike Nine-tailed Fox or Baize, not a fluffy cartoon feel, but:\nDivine, silk-like, cloud-like, cinematic real hair.\n\nWing-type mythical beasts\nFeathers must unfold layer by layer, with clear primary feathers and covert structures, having luster, thickness, and a sense of aerodynamics.\nLike Bifang or Yinglong wings, they must be:\nGorgeous, majestic, giant, and real.\n\nScale-type mythical beasts\nScales should have a sense of natural growth, slight wear, real roughness, and reflection changes.\nNo mechanical arrangement.\nLike Yinglong, Zhulong, Xiangliu, they must be:\nAncient, real, majestic, and exquisite.\n\nHorn / Claw / Facial bone\n\nShould have a natural bone feel, sense of age, and weathering.\nCannot be plastic, cannot be cheap, cannot be mecha-style.\n\nIX. The mythical beast's eyes must have \"divinity\"\nEyes should not be over-bloomed, don't look like light bulbs.\nBest state:\nFaint divine light of dark gold, amber, red gold, or cold white.\n\nEyes should convey:\n\nNoble, quiet, ancient, ruthless, mysterious, looking down on all living beings.\n\nThis sense of restraint is higher-grade than staring and roaring.\n\nX. \"Beautiful directions\" for different mythical beasts\n\nTo ensure stable image generation after replacing 【Mythical Beast】, they can be automatically understood as follows:\n\n【Nine-tailed Fox】\nGiant, holy, extremely beautiful, nine tails covering the sky, hair like cloud seas and flowing light, head elegant and noble, overall warm gold and milky white.\n\n【Yinglong】\n\nSlender Oriental dragon body, heroic dragon head, huge and gorgeous wings, circling through clouds, majestic momentum, gold-white and red-gold storm feel.\n\n【Baize】\nHoly, wise, divine, quiet, extremely beautiful, delicate and soft hair, cold white and light gold sky light.\n\n【Xiangliu】\n\nNine-headed structure progressing layer by layer, although dangerous, the overall silhouette must still be beautiful and orderly, iron green and cold white storm cloud feel.\n\n【Bifang】\nDivine bird posture is gorgeous, wings are grand, firelight reflects on cloud layers, overall like an ancient divine bird in divine fire and sky wind.\n\n【Qiongqi】\n\nHuge tiger beast silhouette + gorgeous wings, equal emphasis on power and aesthetics, cannot be made as a messy evil beast.\n\n【Zhulong】\n\nAncient, noble, celestial-level existence, majestic dragon head, body coiled like mountains and seas, extremely epic with dark red sun wheel.\n\nXI. The image must be \"beautiful and shocking\"\n\nAesthetic focus of this version:\n\nNot the messier the more shocking,\nNot the brighter the more shocking,\nNot the more effects the more shocking.\n\nTrue high-end shock comes from:\n\nGiant white-space cloud seas\nClear main visual center\nScale difference understood at a glance\nUnified and high-end colors\nMythical beast silhouette extremely beautiful\nStrong light-dark relationship\nLocal brilliance, overall restraint\n\nThat is:\n\nBig but not messy, gorgeous but not vulgar, mysterious but not dirty, shocking but not cheap.\n\nCinematic texture keywords\n\nShan Hai Jing mythical creature, ancient Chinese mythology, colossal beautiful divine beast, cinematic epic scale, ultra wide low angle shot, giant volumetric clouds, majestic oriental fantasy, high-end creature design, photorealistic fur, realistic feathers, realistic scales, golden rim light, dramatic backlight, deep shadows, atmospheric perspective, large scale environment simulation, divine and elegant, mysterious and awe-inspiring, high-budget oriental mythological film, 8K cinematic detail\n\nNegative Prompt\n\nWestern magic beasts, Western demons, Western dragons, Western fantasy, mecha, mechanical creatures, cyberpunk, sci-fi cities, MMO style, game Boss, cheap fantasy style, cartoon, anime, chibi, ordinary monsters, mythical beast too ugly, horror and bloody, dirty and cult-like, plastic CG, wax texture, ordinary animal photography, beast too small, beast fully shrunk in the distance, ordinary posed shot, eye-level shot, fully centered, fully symmetrical, hollow background, ordinary blue sky and white clouds, cloud layer too thin, high saturation, purple-pink neon, RGB lighting effects, full-screen particles, excessive lightning, excessive fire, excessive HDR, over-sharpening, wrong anatomy, extra limbs, extra heads, structural confusion, text, subtitles, Logo, watermark, UI interface.","promptZh":"【神兽】\n\n例如：九尾狐、应龙、白泽、相柳、毕方、穷奇、陆吾、烛龙、饕餮、帝江、天狗、狰、朱厌、夔等。\n\n核心优化方向\n\n这一版重点不是一味堆“怪”“猛”“特效”，而是把参考图里最打动人的东西锁定下来：\n\n① 神兽要好看\n② 神兽要巨大震撼\n③ 画面要像参考图一样有东方神话电影感\n④ 云海、天光、逆光、人物尺度差必须强\n⑤ 不做廉价网游风，不做西方怪兽风，不做恐怖丑陋风\n\n通用主提示词\n严格参考上传图片的整体视觉风格，生成一幅 《山海经》东方神话巨物电影画面。\n画面主体是一只来自《山海经》的 【神兽】。\n它必须同时具备：\n高颜值、神性、美感、巨物感、压迫感、远古感、东方感。\n【神兽】不是普通怪兽，不是西方魔物，也不是故意做丑做凶的恐怖生物；\n它应该像参考图中那样，拥有一种：\n\n惊艳、庄严、神秘、华美、不可直视的远古神性。\n\n整体视觉效果必须像：\n\n《山海经》中的神兽真正以电影级方式降临天地之间。\n\n一、神兽必须“好看”\n这是这一版最重要的强化点。\n\n【神兽】要有明确的审美升级：\n\n轮廓要优美、舒展、恢弘\n面部要有神性与美感\n\n眼神要深邃、古老、克制\n\n毛发 / 羽毛 / 鳞片要精致、华丽、真实\n\n姿态要优雅、有压迫感，但不狰狞低级\n\n整体要“神兽感”强，而不是“妖怪感”强\n\n神兽的美感方向应是：\n\n东方神话中的“神圣异兽”\n而不是：\n\n廉价恐怖怪物、恶魔、丑陋魔兽。\n\n即使是凶兽类神兽，也要做到：\n威严、危险、震撼、华美，而不是脏乱、丑陋、低级恐怖。\n二、巨物感必须极强\n【神兽】必须达到真正的 天地级巨物尺度。\n它不是大一点，而是要大到：\n像山一样压下来\n\n像天空本身拥有生命\n\n像风暴、云海、山河的一部分\n大到镜头无法完整容纳\n\n神兽占画面约 75%–95%。\n\n允许：\n\n头部逼近镜头\n\n翅膀延伸出画框\n\n巨尾铺满天空\n\n龙身贯穿云海\n\n身体部分隐藏在云层深处\n\n多首异兽从不同空间层次探出\n不要为了展示全身而把神兽缩小。\n必须让人第一眼就感受到：\n“太大了。”\n\n三、参考图式构图强锁定\n\n采用参考图中最核心的构图语言：\n\n16:9 电影宽银幕\n12–20mm 超广角\n极低机位\n仰视\n超大全景 / 史诗大全景\n神兽压顶式构图\n\n极小人物作为尺度参照\n\n画面底部保留一名或极少量古代人物、舟船、古城、山门、祭坛、楼阁、军阵等作为比例参照。\n\n人物高度控制在画面 0.5%–2% 左右。\n\n最好是一名极小的古人，背对镜头，站在天地之间仰望神兽。\n\n形成强烈关系：\n\n凡人如尘，神兽如天。\n\n四、参考图式云海必须锁定\n参考图里最关键的不是普通背景，而是：\n巨大、厚重、翻涌、梦幻、吞没天地的体积云海。\n云层必须像山脉和海洋一样具有真实体积感，成为画面的第二主角。\n云海需要具备：\n大面积翻滚层次\n局部形成风暴眼、云墙、云浪、天光裂隙\n\n与神兽身体发生真实遮挡关系\n\n神兽身体部分隐没在云层中\n\n云层被巨翼、巨尾、龙身、力量场明显扰动\n\n理想状态是：\n\n30%–50% 的神兽身体隐没在云海中。\n\n因为：\n\n半隐半现，比全部看清更有巨物感，也更像参考图的高级气质。\n\n五、神兽要与环境融为一体\n\n不要把神兽孤零零放在背景上。\n\n它必须像参考图那样，真正改变天地环境。\n\n例如：\n\n巨翼扇动，云海向两侧翻卷\n龙身穿云，形成巨大流动轨迹\n九尾搅动天际云浪\n巨兽低头，山河被阴影覆盖\n身体掠过，海水翻起巨浪\n\n火属性神兽让天幕染上赤金火光\n\n雷属性神兽让风暴与闪电围绕云墙爆发\n\n神圣属性神兽让云层裂开，天光倾泻\n\n神兽要有一种感觉：\n\n它不是在“画面里”，它就是天地的一部分。\n\n六、光影严格参考图片风格\n\n整体光影必须严格延续参考图中的高级电影感：\n\n低饱和灰青 / 青黑环境 + 暖金 / 赤金逆光 + 少量冷白高光。\n\n不要五颜六色。\n\n不要花哨彩光。\n不要游戏能量条感。\n采用：\n大面积厚重暗部\n局部暖金轮廓光\n云层中的穿透光\n神兽边缘被逆光勾亮\n神兽主体大部分仍沉在阴影和云雾中\n\n最佳光影结构：\n\n65% 阴影\n25% 中间层次\n10% 高光。\n\n高光主要集中在：\n\n神兽眼睛\n\n头部轮廓\n\n毛发边缘\n\n羽翼边缘\n\n鳞片高点\n\n云层裂口\n\n神兽身后的巨大天光 / 日轮 / 火环\n\n七、色彩要像参考图一样高级\n整体主色必须克制统一。\n主色范围：\n墨青、青灰、灰蓝、象牙白、雾白、黑褐、深灰。\n属性色只作为点睛：\n\n九尾狐 / 白泽：乳白、淡金、暖白\n\n应龙：灰白、赤金、金白\n烛龙：暗红、赤金、深褐火光\n相柳：铁青、灰白、冷白\n\n毕方：灰蓝、熔金、暗橙火光\n\n穷奇：深灰、暗红、冷金\n陆吾：金棕、灰金、暗青背景\n核心原则：\n整体低饱和，局部璀璨。\n不要：\n荧光蓝\n紫粉霓虹\n\nRGB彩光\n\n五颜六色法术特效\n\n整张画面满屏亮光\n\n八、材质必须“华丽但真实”\n\n神兽一定要美，材质是关键。\n\n毛发类神兽\n\n毛发应浓密、顺滑、层次分明、受风流引导，边缘被逆光照亮，呈现真实而高贵的质感。\n比如九尾狐、白泽，不是毛茸茸卡通感，而是：\n神性、丝绸般、云雾般、电影级的真实毛发。\n羽翼类神兽\n羽毛必须层层展开，主飞羽、覆羽结构清晰，具有光泽、厚度、空气动力感。\n比如毕方、应龙之翼，必须：\n华丽、磅礴、巨大、真实。\n鳞甲类神兽\n鳞片要有自然生长感、轻微磨损、真实粗糙度与反光变化。\n不要机械排列。\n比如应龙、烛龙、相柳，要做到：\n\n古老、真实、威严、精致。\n\n角 / 爪 / 面部骨骼\n\n要有天然骨质感、岁月感、风化感。\n不能塑料、不能廉价、不能机甲风。\n\n九、神兽眼神必须有“神性”\n眼睛不要过爆，不要像灯泡。\n最佳状态是：\n暗金、琥珀、赤金、冷白的微弱神光。\n眼神要传达：\n\n高贵、安静、古老、无情、神秘、俯视众生。\n\n这种克制感，比瞪眼咆哮更高级。\n\n十、不同神兽的“好看方向”\n\n为了让【神兽】替换后仍然稳定出图，可以自动按以下方向理解：\n\n【九尾狐】\n巨大、圣洁、绝美、九尾铺天盖地，毛发如云海与流光，头部优雅高贵，整体偏暖金乳白。\n\n【应龙】\n\n修长东方龙体，龙首英武，双翼巨大华美，盘旋穿云，气势磅礴，偏金白与赤金风暴感。\n\n【白泽】\n圣洁、智慧、神圣、安静、绝美，毛发细腻柔和，偏冷白与淡金天光。\n\n【相柳】\n\n九首结构层层递进，虽然危险，但整体轮廓仍要美观有秩序，偏铁青与冷白风暴云感。\n\n【毕方】\n神鸟姿态华丽，羽翼盛大，火光映照云层，整体如神火与天风中的远古神禽。\n【穷奇】\n\n巨大虎兽轮廓 + 华丽羽翼，力量感与审美感并重，不能做脏乱邪兽。\n\n【烛龙】\n\n古老、尊贵、天象级存在，龙首威严，身体如山海盘踞，搭配暗红日轮极具史诗感。\n十一、画面必须“好看且震撼”\n\n这一版审美重点：\n\n不是越乱越震撼，\n不是越亮越震撼，\n不是越多特效越震撼。\n\n真正高级的震撼来自：\n\n巨大的留白云海\n\n清晰的主视觉中心\n\n一眼就懂的尺度差\n\n统一而高级的色彩\n\n神兽轮廓极其漂亮\n\n明暗关系很强\n\n局部璀璨、整体克制\n\n即：\n\n大而不乱，华丽而不俗，神秘而不脏，震撼而不廉价。\n\n电影质感关键词\n\nShan Hai Jing mythical creature, ancient Chinese mythology, colossal beautiful divine beast, cinematic epic scale, ultra wide low angle shot, giant volumetric clouds, majestic oriental fantasy, high-end creature design, photorealistic fur, realistic feathers, realistic scales, golden rim light, dramatic backlight, deep shadows, atmospheric perspective, large scale environment simulation, divine and elegant, mysterious and awe-inspiring, high-budget oriental mythological film, 8K cinematic detail\n\n负面提示词\n\n西方魔兽，西方恶魔，西方龙，欧美奇幻，机甲，机械生物，赛博朋克，科幻城市，网游风，游戏Boss，廉价玄幻风，卡通，动漫，Q版，普通怪兽，神兽太丑，恐怖血腥，脏乱邪典，塑料CG，蜡像质感，普通动物写真，神兽太小，神兽完整缩在远处，普通摆拍，平视镜头，完全居中，完全对称，背景空洞，普通蓝天白云，云层太薄，高饱和，紫粉霓虹，RGB光效，满屏粒子，过度闪电，过度火焰，过度HDR，过度锐化，错误解剖，多余肢体，多余头部，结构混乱，文字，字幕，Logo，水印，UI界面。","promptVariants":[{"text":"【Mythical Beast】\n\nExamples: Nine-tailed Fox, Yinglong, Baize, Xiangliu, Bifang, Qiongqi, Luwu, Zhulong, Taotie, Dijiang, Tiangou, Zheng, Zhu Yan, Kui, etc.\n\nCore Optimization Direction\n\nThis version focuses not on blindly stacking \"weirdness,\" \"ferocity,\" or \"special effects,\" but on locking down the most touching elements from reference images:\n\n① The mythical beast must be beautiful\n② The mythical beast must be massive and shocking\n③ The scene must have an Oriental mythical cinematic feel like the reference images\n④ Cloud seas, sky light, backlighting, and human scale difference must be strong\n⑤ No cheap MMO style, no Western monster style, no horror/ugly style\n\nGeneral Main Prompt\nStrictly refer to the overall visual style of the uploaded image to generate a \"Classic of Mountains and Seas\" Oriental mythical giant creature cinematic scene.\nThe main subject of the picture is a 【Mythical Beast】 from the \"Classic of Mountains and Seas.\"\nIt must simultaneously possess:\nHigh aesthetic value, divinity, beauty, sense of gigantism, sense of oppression, ancient feel, and Oriental feel.\n【Mythical Beast】 is not an ordinary monster, not a Western magic creature, and not a horror creature intentionally made ugly or fierce;\nit should possess, like in the reference images: \n\nA stunning, solemn, mysterious, gorgeous, and blindingly ancient divinity.\n\nThe overall visual effect must be as if:\n\nThe mythical beasts in the \"Classic of Mountains and Seas\" have truly descended between heaven and earth in a cinematic way.\n\nI. The mythical beast must be \"beautiful\"\nThis is the most important reinforcement point of this version.\n\n【Mythical Beast】 needs a clear aesthetic upgrade:\n\nThe silhouette should be graceful, stretched, and magnificent\nThe face should have divinity and beauty\nThe eyes should be deep, ancient, and restrained\nHair / feathers / scales should be exquisite, gorgeous, and realistic\nThe posture should be elegant and oppressive, but not grotesque or low-grade\nThe overall \"mythical beast feel\" should be strong, rather than a \"monster feel\"\n\nThe aesthetic direction of the mythical beast should be:\n\n\"Sacred exotic beast\" in Oriental mythology\nInstead of:\n\nCheap horror monsters, demons, or ugly magic beasts.\n\nEven for fierce-type beasts, they must be:\nMajestic, dangerous, shocking, and gorgeous, rather than messy, ugly, or low-grade horror.\n\nII. The sense of gigantism must be extremely strong\n【Mythical Beast】 must reach a true heaven-and-earth-level giant scale.\nIt's not just a bit bigger, but big enough to:\nPress down like a mountain\nAs if the sky itself has life\nAs part of storms, cloud seas, and mountains/rivers\nSo big that the lens cannot fully contain it\n\nThe mythical beast occupies about 75%–95% of the frame.\n\nAllowed:\n\nHead approaching the lens\nWings extending out of the frame\nGiant tail filling the sky\nDragon body piercing through the cloud sea\nBody parts hidden deep in the clouds\nMulti-headed beasts peeking out from different spatial layers\nDo not shrink the beast just to show the whole body.\nPeople must feel at first glance:\n\"It's too big.\"\n\nIII. Reference-style composition lock\n\nUse the core composition language of the reference images:\n\n16:9 cinematic widescreen\n12–20mm ultra-wide angle\nExtremely low camera position\nLooking up\nUltra-wide panorama / epic grand panorama\nBeast-pressing-down composition\n\nTiny characters as scale references\n\nKeep one or a very small number of ancient characters, boats, ancient cities, mountain gates, altars, pavilions, army formations, etc., at the bottom of the frame as scale references.\n\nHuman height controlled at around 0.5%–2% of the frame.\n\nIdeally, a tiny ancient person with their back to the camera, standing between heaven and earth looking up at the mythical beast.\n\nForming a strong relationship:\n\nMortals like dust, beasts like the sky.\n\nIV. Reference-style cloud sea must be locked\nIn the reference images, the key is not a common background, but:\nGiant, thick, churning, dreamlike volumetric cloud seas that engulf heaven and earth.\nCloud layers must have a real sense of volume like mountains and oceans, becoming the second protagonist of the frame.\n\nThe cloud sea needs:\nLarge areas of rolling layers\nLocalized storm eyes, cloud walls, cloud waves, sky light cracks\nReal occlusion relationship with the mythical beast's body\nParts of the mythical beast's body hidden in clouds\nCloud layers clearly disturbed by giant wings, giant tails, dragon bodies, or force fields\n\nIdeal state:\n\n30%–50% of the mythical beast's body hidden in the cloud sea.\n\nBecause:\n\nPartially hidden and partially visible has a stronger sense of gigantism and a more high-end temperament than seeing everything clearly.\n\nV. The mythical beast must integrate with the environment\n\nDon't just place the mythical beast alone on a background.\n\nIt must truly change the heaven and earth environment like in the reference images.\n\nFor example:\n\nGiant wings flapping, pushing clouds to both sides\nDragon body passing through clouds, forming huge flow tracks\nNine tails churning sky cloud waves\nGiant beast bowing its head, mountains and rivers covered by shadows\nBody passing over, seawater turning up huge waves\nFire-attribute beasts make the sky tinted with red-gold firelight\nLightning-attribute beasts let storms and lightning erupt around cloud walls\nSacred-attribute beasts let cloud layers split and sky light pour down\n\nThe mythical beast should have a feeling:\n\nIt is not \"in the picture,\" it is part of heaven and earth.\n\nVI. Lighting strictly refers to the image style\n\nThe overall lighting must strictly continue the high-end cinematic feel in the reference images:\n\nLow-saturation gray-green / green-black environment + warm gold / red gold backlight + small amount of cold white highlights.\n\nNo multi-colored effects.\n\nNo fancy colored lights.\nNo game energy bar feel.\n\nUse:\nLarge areas of heavy shadows\nLocal warm gold rim light\nPenetrating light in cloud layers\nMythical beast edges lit by backlight\nMost of the mythical beast's main body still submerged in shadows and mist\n\nBest lighting structure:\n\n65% shadows\n25% mid-tones\n10% highlights.\n\nHighlights mainly concentrated on:\n\nMythical beast eyes\nHead silhouette\nHair edges\nWing edges\nScale high points\nCloud layer cracks\nGiant sky light / sun wheel / fire ring behind the mythical beast\n\nVII. Colors should be high-end like the reference images\nOverall main colors must be restrained and unified.\nMain color range:\nInk green, green-gray, gray-blue, ivory white, mist white, black-brown, deep gray.\n\nAttribute colors only as highlights:\n\nNine-tailed Fox / Baize: milky white, light gold, warm white\n\nYinglong: gray-white, red-gold, gold-white\nZhulong: dark red, red-gold, deep brown firelight\nXiangliu: iron green, gray-white, cold white\n\nBifang: gray-blue, molten gold, dark orange firelight\n\nQiongqi: deep gray, dark red, cold gold\nLuwu: gold-brown, gray-gold, dark green background\n\nCore principle:\nOverall low saturation, local brilliance.\n\nDo not:\nFluorescent blue\nPurple-pink neon\nRGB color light\nMulti-colored magic effects\nFull-screen bright light\n\nVIII. Material must be \"gorgeous but real\"\n\nThe mythical beast must be beautiful, and material is key.\n\nHair-type mythical beasts\n\nHair should be dense, smooth, well-layered, guided by wind flow, with edges lit by backlight, presenting a real and noble texture.\nLike Nine-tailed Fox or Baize, not a fluffy cartoon feel, but:\nDivine, silk-like, cloud-like, cinematic real hair.\n\nWing-type mythical beasts\nFeathers must unfold layer by layer, with clear primary feathers and covert structures, having luster, thickness, and a sense of aerodynamics.\nLike Bifang or Yinglong wings, they must be:\nGorgeous, majestic, giant, and real.\n\nScale-type mythical beasts\nScales should have a sense of natural growth, slight wear, real roughness, and reflection changes.\nNo mechanical arrangement.\nLike Yinglong, Zhulong, Xiangliu, they must be:\nAncient, real, majestic, and exquisite.\n\nHorn / Claw / Facial bone\n\nShould have a natural bone feel, sense of age, and weathering.\nCannot be plastic, cannot be cheap, cannot be mecha-style.\n\nIX. The mythical beast's eyes must have \"divinity\"\nEyes should not be over-bloomed, don't look like light bulbs.\nBest state:\nFaint divine light of dark gold, amber, red gold, or cold white.\n\nEyes should convey:\n\nNoble, quiet, ancient, ruthless, mysterious, looking down on all living beings.\n\nThis sense of restraint is higher-grade than staring and roaring.\n\nX. \"Beautiful directions\" for different mythical beasts\n\nTo ensure stable image generation after replacing 【Mythical Beast】, they can be automatically understood as follows:\n\n【Nine-tailed Fox】\nGiant, holy, extremely beautiful, nine tails covering the sky, hair like cloud seas and flowing light, head elegant and noble, overall warm gold and milky white.\n\n【Yinglong】\n\nSlender Oriental dragon body, heroic dragon head, huge and gorgeous wings, circling through clouds, majestic momentum, gold-white and red-gold storm feel.\n\n【Baize】\nHoly, wise, divine, quiet, extremely beautiful, delicate and soft hair, cold white and light gold sky light.\n\n【Xiangliu】\n\nNine-headed structure progressing layer by layer, although dangerous, the overall silhouette must still be beautiful and orderly, iron green and cold white storm cloud feel.\n\n【Bifang】\nDivine bird posture is gorgeous, wings are grand, firelight reflects on cloud layers, overall like an ancient divine bird in divine fire and sky wind.\n\n【Qiongqi】\n\nHuge tiger beast silhouette + gorgeous wings, equal emphasis on power and aesthetics, cannot be made as a messy evil beast.\n\n【Zhulong】\n\nAncient, noble, celestial-level existence, majestic dragon head, body coiled like mountains and seas, extremely epic with dark red sun wheel.\n\nXI. The image must be \"beautiful and shocking\"\n\nAesthetic focus of this version:\n\nNot the messier the more shocking,\nNot the brighter the more shocking,\nNot the more effects the more shocking.\n\nTrue high-end shock comes from:\n\nGiant white-space cloud seas\nClear main visual center\nScale difference understood at a glance\nUnified and high-end colors\nMythical beast silhouette extremely beautiful\nStrong light-dark relationship\nLocal brilliance, overall restraint\n\nThat is:\n\nBig but not messy, gorgeous but not vulgar, mysterious but not dirty, shocking but not cheap.\n\nCinematic texture keywords\n\nShan Hai Jing mythical creature, ancient Chinese mythology, colossal beautiful divine beast, cinematic epic scale, ultra wide low angle shot, giant volumetric clouds, majestic oriental fantasy, high-end creature design, photorealistic fur, realistic feathers, realistic scales, golden rim light, dramatic backlight, deep shadows, atmospheric perspective, large scale environment simulation, divine and elegant, mysterious and awe-inspiring, high-budget oriental mythological film, 8K cinematic detail\n\nNegative Prompt\n\nWestern magic beasts, Western demons, Western dragons, Western fantasy, mecha, mechanical creatures, cyberpunk, sci-fi cities, MMO style, game Boss, cheap fantasy style, cartoon, anime, chibi, ordinary monsters, mythical beast too ugly, horror and bloody, dirty and cult-like, plastic CG, wax texture, ordinary animal photography, beast too small, beast fully shrunk in the distance, ordinary posed shot, eye-level shot, fully centered, fully symmetrical, hollow background, ordinary blue sky and white clouds, cloud layer too thin, high saturation, purple-pink neon, RGB lighting effects, full-screen particles, excessive lightning, excessive fire, excessive HDR, over-sharpening, wrong anatomy, extra limbs, extra heads, structural confusion, text, subtitles, Logo, watermark, UI interface.","type":"en","label":"英文提示词"},{"text":"【神兽】\n\n例如：九尾狐、应龙、白泽、相柳、毕方、穷奇、陆吾、烛龙、饕餮、帝江、天狗、狰、朱厌、夔等。\n\n核心优化方向\n\n这一版重点不是一味堆“怪”“猛”“特效”，而是把参考图里最打动人的东西锁定下来：\n\n① 神兽要好看\n② 神兽要巨大震撼\n③ 画面要像参考图一样有东方神话电影感\n④ 云海、天光、逆光、人物尺度差必须强\n⑤ 不做廉价网游风，不做西方怪兽风，不做恐怖丑陋风\n\n通用主提示词\n严格参考上传图片的整体视觉风格，生成一幅 《山海经》东方神话巨物电影画面。\n画面主体是一只来自《山海经》的 【神兽】。\n它必须同时具备：\n高颜值、神性、美感、巨物感、压迫感、远古感、东方感。\n【神兽】不是普通怪兽，不是西方魔物，也不是故意做丑做凶的恐怖生物；\n它应该像参考图中那样，拥有一种：\n\n惊艳、庄严、神秘、华美、不可直视的远古神性。\n\n整体视觉效果必须像：\n\n《山海经》中的神兽真正以电影级方式降临天地之间。\n\n一、神兽必须“好看”\n这是这一版最重要的强化点。\n\n【神兽】要有明确的审美升级：\n\n轮廓要优美、舒展、恢弘\n面部要有神性与美感\n\n眼神要深邃、古老、克制\n\n毛发 / 羽毛 / 鳞片要精致、华丽、真实\n\n姿态要优雅、有压迫感，但不狰狞低级\n\n整体要“神兽感”强，而不是“妖怪感”强\n\n神兽的美感方向应是：\n\n东方神话中的“神圣异兽”\n而不是：\n\n廉价恐怖怪物、恶魔、丑陋魔兽。\n\n即使是凶兽类神兽，也要做到：\n威严、危险、震撼、华美，而不是脏乱、丑陋、低级恐怖。\n二、巨物感必须极强\n【神兽】必须达到真正的 天地级巨物尺度。\n它不是大一点，而是要大到：\n像山一样压下来\n\n像天空本身拥有生命\n\n像风暴、云海、山河的一部分\n大到镜头无法完整容纳\n\n神兽占画面约 75%–95%。\n\n允许：\n\n头部逼近镜头\n\n翅膀延伸出画框\n\n巨尾铺满天空\n\n龙身贯穿云海\n\n身体部分隐藏在云层深处\n\n多首异兽从不同空间层次探出\n不要为了展示全身而把神兽缩小。\n必须让人第一眼就感受到：\n“太大了。”\n\n三、参考图式构图强锁定\n\n采用参考图中最核心的构图语言：\n\n16:9 电影宽银幕\n12–20mm 超广角\n极低机位\n仰视\n超大全景 / 史诗大全景\n神兽压顶式构图\n\n极小人物作为尺度参照\n\n画面底部保留一名或极少量古代人物、舟船、古城、山门、祭坛、楼阁、军阵等作为比例参照。\n\n人物高度控制在画面 0.5%–2% 左右。\n\n最好是一名极小的古人，背对镜头，站在天地之间仰望神兽。\n\n形成强烈关系：\n\n凡人如尘，神兽如天。\n\n四、参考图式云海必须锁定\n参考图里最关键的不是普通背景，而是：\n巨大、厚重、翻涌、梦幻、吞没天地的体积云海。\n云层必须像山脉和海洋一样具有真实体积感，成为画面的第二主角。\n云海需要具备：\n大面积翻滚层次\n局部形成风暴眼、云墙、云浪、天光裂隙\n\n与神兽身体发生真实遮挡关系\n\n神兽身体部分隐没在云层中\n\n云层被巨翼、巨尾、龙身、力量场明显扰动\n\n理想状态是：\n\n30%–50% 的神兽身体隐没在云海中。\n\n因为：\n\n半隐半现，比全部看清更有巨物感，也更像参考图的高级气质。\n\n五、神兽要与环境融为一体\n\n不要把神兽孤零零放在背景上。\n\n它必须像参考图那样，真正改变天地环境。\n\n例如：\n\n巨翼扇动，云海向两侧翻卷\n龙身穿云，形成巨大流动轨迹\n九尾搅动天际云浪\n巨兽低头，山河被阴影覆盖\n身体掠过，海水翻起巨浪\n\n火属性神兽让天幕染上赤金火光\n\n雷属性神兽让风暴与闪电围绕云墙爆发\n\n神圣属性神兽让云层裂开，天光倾泻\n\n神兽要有一种感觉：\n\n它不是在“画面里”，它就是天地的一部分。\n\n六、光影严格参考图片风格\n\n整体光影必须严格延续参考图中的高级电影感：\n\n低饱和灰青 / 青黑环境 + 暖金 / 赤金逆光 + 少量冷白高光。\n\n不要五颜六色。\n\n不要花哨彩光。\n不要游戏能量条感。\n采用：\n大面积厚重暗部\n局部暖金轮廓光\n云层中的穿透光\n神兽边缘被逆光勾亮\n神兽主体大部分仍沉在阴影和云雾中\n\n最佳光影结构：\n\n65% 阴影\n25% 中间层次\n10% 高光。\n\n高光主要集中在：\n\n神兽眼睛\n\n头部轮廓\n\n毛发边缘\n\n羽翼边缘\n\n鳞片高点\n\n云层裂口\n\n神兽身后的巨大天光 / 日轮 / 火环\n\n七、色彩要像参考图一样高级\n整体主色必须克制统一。\n主色范围：\n墨青、青灰、灰蓝、象牙白、雾白、黑褐、深灰。\n属性色只作为点睛：\n\n九尾狐 / 白泽：乳白、淡金、暖白\n\n应龙：灰白、赤金、金白\n烛龙：暗红、赤金、深褐火光\n相柳：铁青、灰白、冷白\n\n毕方：灰蓝、熔金、暗橙火光\n\n穷奇：深灰、暗红、冷金\n陆吾：金棕、灰金、暗青背景\n核心原则：\n整体低饱和，局部璀璨。\n不要：\n荧光蓝\n紫粉霓虹\n\nRGB彩光\n\n五颜六色法术特效\n\n整张画面满屏亮光\n\n八、材质必须“华丽但真实”\n\n神兽一定要美，材质是关键。\n\n毛发类神兽\n\n毛发应浓密、顺滑、层次分明、受风流引导，边缘被逆光照亮，呈现真实而高贵的质感。\n比如九尾狐、白泽，不是毛茸茸卡通感，而是：\n神性、丝绸般、云雾般、电影级的真实毛发。\n羽翼类神兽\n羽毛必须层层展开，主飞羽、覆羽结构清晰，具有光泽、厚度、空气动力感。\n比如毕方、应龙之翼，必须：\n华丽、磅礴、巨大、真实。\n鳞甲类神兽\n鳞片要有自然生长感、轻微磨损、真实粗糙度与反光变化。\n不要机械排列。\n比如应龙、烛龙、相柳，要做到：\n\n古老、真实、威严、精致。\n\n角 / 爪 / 面部骨骼\n\n要有天然骨质感、岁月感、风化感。\n不能塑料、不能廉价、不能机甲风。\n\n九、神兽眼神必须有“神性”\n眼睛不要过爆，不要像灯泡。\n最佳状态是：\n暗金、琥珀、赤金、冷白的微弱神光。\n眼神要传达：\n\n高贵、安静、古老、无情、神秘、俯视众生。\n\n这种克制感，比瞪眼咆哮更高级。\n\n十、不同神兽的“好看方向”\n\n为了让【神兽】替换后仍然稳定出图，可以自动按以下方向理解：\n\n【九尾狐】\n巨大、圣洁、绝美、九尾铺天盖地，毛发如云海与流光，头部优雅高贵，整体偏暖金乳白。\n\n【应龙】\n\n修长东方龙体，龙首英武，双翼巨大华美，盘旋穿云，气势磅礴，偏金白与赤金风暴感。\n\n【白泽】\n圣洁、智慧、神圣、安静、绝美，毛发细腻柔和，偏冷白与淡金天光。\n\n【相柳】\n\n九首结构层层递进，虽然危险，但整体轮廓仍要美观有秩序，偏铁青与冷白风暴云感。\n\n【毕方】\n神鸟姿态华丽，羽翼盛大，火光映照云层，整体如神火与天风中的远古神禽。\n【穷奇】\n\n巨大虎兽轮廓 + 华丽羽翼，力量感与审美感并重，不能做脏乱邪兽。\n\n【烛龙】\n\n古老、尊贵、天象级存在，龙首威严，身体如山海盘踞，搭配暗红日轮极具史诗感。\n十一、画面必须“好看且震撼”\n\n这一版审美重点：\n\n不是越乱越震撼，\n不是越亮越震撼，\n不是越多特效越震撼。\n\n真正高级的震撼来自：\n\n巨大的留白云海\n\n清晰的主视觉中心\n\n一眼就懂的尺度差\n\n统一而高级的色彩\n\n神兽轮廓极其漂亮\n\n明暗关系很强\n\n局部璀璨、整体克制\n\n即：\n\n大而不乱，华丽而不俗，神秘而不脏，震撼而不廉价。\n\n电影质感关键词\n\nShan Hai Jing mythical creature, ancient Chinese mythology, colossal beautiful divine beast, cinematic epic scale, ultra wide low angle shot, giant volumetric clouds, majestic oriental fantasy, high-end creature design, photorealistic fur, realistic feathers, 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