{"snapshotDate":"2026-10-20","releaseId":"465e0259274b1b15","data":{"id":"opennana-24793","sourceId":24793,"order":2662,"titleZh":"奥运体育水墨排版极简提示词","titleOriginal":"奥运体育水墨排版极简提示词","category":"opennana","model":"ChatGPT","modelShort":"ChatGPT","modelGroup":"gpt","prompt":"2x2 grid, do this for Olympics sports: 16:9 INPUT ::= [TOPIC_OR_WORD]    W := derive_word(INPUT)  A := infer_actor_or_symbol(INPUT)  E := infer_defining_action(INPUT)  M := infer_reactive_medium(E, INPUT)    LAYOUT_SOLVER ::    +--------------------------------------------------------------------------------+  |                                                                                |  |       ┌─ glyph capable of holding A                                             |  |       ↓                                                                        |  |    [ GLYPH ]   [ GLYPH ]   [ ACTION_GLYPH ]   [ GLYPH ]   [ GLYPH ]           |  |        A                           │                                             |  |                                    │ motion_vector(E)                           |  |                                    ▼                                             |  |                         **** IMPACT ****                                        |  |                    ╭─────────┼─────────╮                                        |  |                ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈                           |  |                                                                                |  +--------------------------------------------------------------------------------+    SEMANTIC_ASSIGNMENT ::    BODY_SLOT :=      glyph whose counter/curve/stem best accommodates pose(A)    ACTION_SLOT :=      glyph whose geometry naturally expresses E    GROUND_SLOT :=      bottom typographic zone transformed into M    FUSION ::    A.body_part       -> glyph_stroke  A.gesture         -> terminal_or_curve  ACTION_GLYPH      -> motion_trajectory  M.surface         -> shared_word_baseline  collision         -> ink_burst  energy_propagation-> concentric_marks_or_topic_equivalent    BRUSH_PHYSICS ::    stroke_width(t) ∝ pressure(t)  dryness(t)      ∝ velocity(t)  splatter        ∝ impact_force(E)  ripple_radius   ∝ elapsed_visual_time    RULES ::  - only enough literal detail to understand A and E  - preserve huge white negative space  - reaction marks become compositional support for the entire word  - use asymmetry and sparse brush imperfections  - infer the appropriate reaction if M is not liquid  - never preassign a specific letter, actor, action, or medium","promptZh":"2x2 网格，针对奥运运动执行以下操作：16:9 输入 ::= [TOPIC_OR_WORD]    W := 派生词(INPUT)  A := 推断执行者或符号(INPUT)  E := 推断定义性动作(INPUT)  M := 推断反应介质(E, INPUT)    布局求解器 ::    +--------------------------------------------------------------------------------+  |                                                                                |  |       ┌─ 能够容纳 A 的字形                                                       |  |       ↓                                                                        |  |    [ 字形 ]   [ 字形 ]   [ 动作字形 ]   [ 字形 ]   [ 字形 ]                     |  |        A                           │                                             |  |                                    │ 运动矢量(E)                                 |  |                                    ▼                                             |  |                         **** 冲击 ****                                          |  |                    ╭─────────┼─────────╮                                        |  |                ≈≈≈≈≈≈≈≈≈ 反应基准线 ≈≈≈≈≈≈≈≈                           |  |                                                                                |  +--------------------------------------------------------------------------------+    语义分配 ::    身体槽位 :=      其封闭空间/曲线/笔画最适合姿势(A)的字形    动作槽位 :=      其几何形状自然表达 E 的字形    地面槽位 :=      底部排版区域转化为 M    融合 ::    A.身体部位       -> 字形笔画  A.手势           -> 末端或曲线  动作字形         -> 运动轨迹  M.表面           -> 共享词基准线  碰撞             -> 墨迹喷溅  能量传播         -> 同心标记或主题等效物    画笔物理 ::    笔画宽度(t) ∝ 压力(t)  干燥度(t)      ∝ 速度(t)  飞溅           ∝ 冲击力(E)  涟漪半径       ∝ 经过的视觉时间    规则 ::  - 只保留足以理解 A 和 E 的文字细节  - 保留巨大的白色负空间  - 反应标记成为整个单词的构图支撑  - 使用不对称和稀疏的画笔瑕疵  - 如果 M 不是液体，推断适当的反应  - 绝不预先指定特定的字母、执行者、动作或介质","promptVariants":[{"text":"2x2 grid, do this for Olympics sports: 16:9 INPUT ::= [TOPIC_OR_WORD]    W := derive_word(INPUT)  A := infer_actor_or_symbol(INPUT)  E := infer_defining_action(INPUT)  M := infer_reactive_medium(E, INPUT)    LAYOUT_SOLVER ::    +--------------------------------------------------------------------------------+  |                                                                                |  |       ┌─ glyph capable of holding A                                             |  |       ↓                                                                        |  |    [ GLYPH ]   [ GLYPH ]   [ ACTION_GLYPH ]   [ GLYPH ]   [ GLYPH ]           |  |        A                           │                                             |  |                                    │ motion_vector(E)                           |  |                                    ▼                                             |  |                         **** IMPACT ****                                        |  |                    ╭─────────┼─────────╮                                        |  |                ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈                           |  |                                                                                |  +--------------------------------------------------------------------------------+    SEMANTIC_ASSIGNMENT ::    BODY_SLOT :=      glyph whose counter/curve/stem best accommodates pose(A)    ACTION_SLOT :=      glyph whose geometry naturally expresses E    GROUND_SLOT :=      bottom typographic zone transformed into M    FUSION ::    A.body_part       -> glyph_stroke  A.gesture         -> terminal_or_curve  ACTION_GLYPH      -> motion_trajectory  M.surface         -> shared_word_baseline  collision         -> ink_burst  energy_propagation-> concentric_marks_or_topic_equivalent    BRUSH_PHYSICS ::    stroke_width(t) ∝ pressure(t)  dryness(t)      ∝ velocity(t)  splatter        ∝ impact_force(E)  ripple_radius   ∝ elapsed_visual_time    RULES ::  - only enough literal detail to understand A and E  - preserve huge white negative space  - reaction marks become compositional support for the entire word  - use asymmetry and sparse brush imperfections  - infer the appropriate reaction if M is not liquid  - never preassign a specific letter, actor, action, or medium","type":"en","label":"英文提示词"},{"text":"2x2 网格，针对奥运运动执行以下操作：16:9 输入 ::= [TOPIC_OR_WORD]    W := 派生词(INPUT)  A := 推断执行者或符号(INPUT)  E := 推断定义性动作(INPUT)  M := 推断反应介质(E, INPUT)    布局求解器 ::    +--------------------------------------------------------------------------------+  |                                                                                |  |       ┌─ 能够容纳 A 的字形                                                       |  |       ↓                                                                        |  |    [ 字形 ]   [ 字形 ]   [ 动作字形 ]   [ 字形 ]   [ 字形 ]                     |  |        A                           │                                             |  |                                    │ 运动矢量(E)                                 |  |                                    ▼                                             |  |                         **** 冲击 ****                                          |  |                    ╭─────────┼─────────╮                                        |  |                ≈≈≈≈≈≈≈≈≈ 反应基准线 ≈≈≈≈≈≈≈≈                           |  |                                                                                |  +--------------------------------------------------------------------------------+    语义分配 ::    身体槽位 :=      其封闭空间/曲线/笔画最适合姿势(A)的字形    动作槽位 :=      其几何形状自然表达 E 的字形    地面槽位 :=      底部排版区域转化为 M    融合 ::    A.身体部位       -> 字形笔画  A.手势           -> 末端或曲线  动作字形         -> 运动轨迹  M.表面           -> 共享词基准线  碰撞             -> 墨迹喷溅  能量传播         -> 同心标记或主题等效物    画笔物理 ::    笔画宽度(t) ∝ 压力(t)  干燥度(t)      ∝ 速度(t)  飞溅           ∝ 冲击力(E)  涟漪半径       ∝ 经过的视觉时间    规则 ::  - 只保留足以理解 A 和 E 的文字细节  - 保留巨大的白色负空间  - 反应标记成为整个单词的构图支撑  - 使用不对称和稀疏的画笔瑕疵  - 如果 M 不是液体，推断适当的反应  - 绝不预先指定特定的字母、执行者、动作或介质","type":"zh","label":"中文提示词"}],"sourceExamples":[],"promptLanguage":"英文提示词","notesZh":"来自 OpenNana 的公开提示词；保留原始作者与公开原帖引用。","sourcePromptNotes":"","author":"@Gdgtify","authorUrl":"https://x.com/Gdgtify","sourceUrl":"https://x.com/Gdgtify/status/2092070457771991118","sourceUrlRaw":"https://x.com/Gdgtify/status/2092070457771991118","sourceCitationType":"post","authorBasis":"source_label","sourceCollection":"OpenNana Awesome Prompt Gallery","collectionKey":"opennana","collectionShort":"OpenNana","collectionUrl":"https://opennana.com/awesome-prompt-gallery","collectionCaseUrl":"https://opennana.com/awesome-prompt-gallery/olympics-sports-typography-layout-brush-physics-prompt","collectionStars":null,"evidenceType":"public_source","evidenceLabel":"公开原帖引用；来源图库收录","likes":null,"views":null,"sourceGalleryLikes":0,"sourceGalleryViews":22,"publishedAt":"2026-08-25","publishedAtBasis":"OpenNana 条目创建日期，不代表原帖发布日期","sourceUpdatedAt":"2026-10-17T17:44:06.928Z","isRecent":true,"requiresReference":null,"tags":[],"license":"项目维护者确认转载授权；原作者权利保留","licenseUrl":"https://prompt.genedai.me/sources/opennana/","imageUrl":"https://img.opennana.com/prompts/assets/202608/1787667942702-ncb3m6pl-1787667944081-1.jpg","imageUrls":["https://img.opennana.com/prompts/assets/202608/1787667942702-ncb3m6pl-1787667944081-1.jpg"],"videoUrls":[],"mediaType":"image","preview":"https://img.opennana.com/pthumbs/prompts/assets/202608/1787667942702-ncb3m6pl-1787667944081-1-480.jpg","previewWidth":null,"previewHeight":null,"imageAuthor":"@Gdgtify","imageProvenance":"OpenNana 展示的来源示例；本站未重新生成。","contentAvailability":"full","sourceAccess":"free","url":"https://prompt.genedai.me/prompts/opennana-24793/","markdownUrl":"https://prompt.genedai.me/prompts/opennana-24793/index.md"}}