{"snapshotDate":"2026-10-20","releaseId":"465e0259274b1b15","data":{"id":"opennana-13709","sourceId":13709,"order":12186,"titleZh":"游戏角色设定档案总览","titleOriginal":"游戏角色设定档案总览","category":"opennana","model":"ChatGPT","modelShort":"ChatGPT","modelGroup":"gpt","prompt":"Please create a high-completion, high-consistency \"Character Archive Board\" suitable for serialized release based on the [Theme / Worldview / Character Setting].\n\nThis is not an ordinary character illustration or a single character poster, but an official character setting overview combining \"main character display + skill action display + expression setting + three-view drawing description + weapon and equipment display + color palette description + brand title system\". The overall image should look like a standard display page in a game art book, character data page, project proposal board, or IP visual development document, possessing both character charm and a clear sense of information organization and setting description.\n\n【Basic Settings】\n- Theme / Worldview: 【Theme】\n- Project Name / Brand Name: 【Brand Name】\n- Character Name: 【Character Name】\n- Identity / Profession / Faction: 【Character Identity】\n- Core Temperament: 【Character Temperament, e.g., cold, elegant, heroic, wild, mysterious, fierce】\n- Combat Position: 【Combat Position, e.g., warrior, knight, mage, assassin, gunman, guardian】\n- Weapon Type: 【Weapon Type】\n- Elemental Attribute / Ability Direction: 【Ability Direction】\n- Main Color: 【Main Color】\n- Auxiliary Color: 【Auxiliary Color】\n- Accent Color: 【Accent Color】\n- Style Direction: 【Style Direction, e.g., anime game original art, light impasto character setting, fantasy epic, future sci-fi, oriental fantasy】\n- Aspect Ratio: 【Aspect Ratio, recommended 3:2 landscape】\n\n【Auto-Completion Rules】\nIf the user has not filled in the complete basic character settings, or if some fields are empty, please do not stop generating, but instead automatically deduce and complete a set of complete, reasonable, and unified character settings based on the 【Theme】【Worldview】【Character Identity】【Combat Position】【Weapon Type】【Ability Direction】【Main Color】【Style Direction】.\n\nDuring auto-completion, you should prioritize generating the following content and ensure logical consistency among them:\n- Character gender tendency\n- Age sense (youth / young adult / adult / mature)\n- Body type characteristics (slender, muscular, light, burly)\n- Facial temperament (calm, sharp, gentle, wild, noble, mysterious)\n- Hairstyle and hair color\n- Clothing structure (robe, armor, cloak, light outfit, uniform, formal dress, techwear)\n- Armor and accessory ratio\n- Weapon appearance style\n- Skill effect form\n- Expression tendency\n- Clothing and equipment details in the three-view drawing\n\nAuto-completion is not a random patchwork, but forming a unified scheme around the same character positioning. The final character must have clear recognizability and highly match the worldview, profession, color scheme, and combat style.\n\n【Auto-Combination Suggestion Logic】\nWhen the user has not explicitly filled in character details, please prioritize combining the basic character settings according to the following logic:\n1. Determine the general direction of the character based on the 【Worldview】, such as fantasy, sci-fi, oriental fantasy, steampunk, future city, mythological epic;\n2. Determine the character's body type, clothing structure, armor degree, and weapon temperament based on the 【Character Identity / Combat Position】;\n3. Determine the skill action form, effect trajectory, combat posture, and equipment details based on the 【Weapon Type / Ability Direction】;\n4. Determine the clothing color scheme, weapon material, energy color, and overall visual recognition based on the 【Main Color / Auxiliary Color / Accent Color】;\n5. Unify the character's facial shaping, clothing language, light and shadow processing, and module expression based on the 【Style Direction】.\n\nIf the user only provides a small number of keywords, a complete character setting should also be automatically generated. For example:\n- Only given \"Flame Female Knight\" -> Automatically complete the age sense, cloak, red-gold-black color scheme, spear or greatsword, flame skill effects, heroic expression;\n- Only given \"Ice Prince\" -> Automatically complete the blue-silver-white color scheme, light armor or ceremonial armor, longsword or scepter, ice crystal skills, calm demeanor.\n\n【Image Structure Requirements】\nThe entire image uses a landscape character setting description board layout, organizing the image with a \"left main, right auxiliary\" structure:\n\n1. Left main visual area:\n- Place a high-completion large-size main character standing illustration as the visual core of the entire image\n- The character's posture is complete, with strong recognizability and character charm\n- Details of clothing, armor, cloak, patterns, accessories, weapons are clear\n- The character should reflect clear professional attributes and worldview affiliation\n- Can include a small amount of faded character virtual shadows or background auxiliary outlines to enhance layering, but must not overshadow the main subject\n\n2. Top-left title and introduction area:\n- Display a large English title or series title, such as the series name / brand name the character belongs to\n- Paired with the character's Chinese name, subtitle, faction, profession, or identity tags\n- Add a brief character background introduction text to create a data page feel\n- Title typography is concise and powerful, with a brand visual system feel\n\n3. Top-right skill display area:\n- Display a set of small character skill action images, numbering about 4~6\n- Including action moments such as dash, slash, casting, burst, ultimate skill, area attack\n- Each action should retain character recognition features and skill effect styles\n- The skill module should look like an action breakdown display or combat illustration\n\n4. Middle-right expression display area:\n- Display about 4 character head expressions\n- Such as calm, angry, surprised, contemplative, sneering, eyes closed\n- The expression images should be unified in style with the main standing illustration, used to supplement the layers of the character's personality\n\n5. Bottom three-view drawing area:\n- Display the character's front, side, and back three-view drawings\n- Used to clearly explain the clothing structure, cloak outline, armor design, back of the hairstyle, shoe and boot design\n- The three-view drawings should be relatively neat, clear, and unified, like a formal setting draft\n\n6. Right-side weapon and additional settings area:\n- Display the character's main weapon separately, adding partial breakdowns or multiple angles when necessary\n- Paired with a brief weapon name and descriptive text\n- Can include small supplementary elements such as faction emblems, element icons, character crests\n\n7. Color palette area:\n- Use 3~5 color blocks to display the character's main color scheme system\n- The color palette should be consistent with the character's clothing, weapon, and effect colors\n- Strengthen the character's visual recognizability\n\n【Visual Style Requirements】\n- The overall background is mainly light gray-white, fog white, and cool white, clean and restrained, with ample white space\n- The page has the temperament of an official art book, game data page, and character specification board\n- The image has both a exquisite illustration feel and a rational typography and manual feel\n- Module boundaries are clear, layout alignment is explicit, and information zoning is reasonable\n- The main subject is finely drawn, and the styles of expressions, actions, weapons, and three-view drawings are unified\n- Light and shadow are clean, do not be overly realistic or overly heavy\n- Maintain a light UI feel, modern feel, brand feel, and proposal feel\n- Do not make it into a messy collage, nor an overly flashy poster\n\n【Output Target】\nGenerate a character setting archive board suitable for serialized reuse, allowing viewers to see at a glance the character's image, professional positioning, skill style, equipment characteristics, and worldview affiliation. The overall work must simultaneously possess \"strong visual appeal\" and \"high information organization\".\n\n【Execution Principles】\n- If the user fills in completely, prioritize faithful execution of the user's settings;\n- If the user only fills in partial content, complete the missing fields;\n- If the user fills in very little, automatically combine a complete set of basic character settings;\n- Whether manually set or automatically completed, the final character must have a unified, complete, and serially expandable visual logic.","promptZh":"请根据【主题 / 世界观 / 角色设定】，创作一张高完成度、高统一性、适合系列化发布的「角色设定档案板 / Character Archive Board」。\n\n这不是普通角色插画，也不是单张立绘海报，而是一张结合“主立绘展示 + 技能动作展示 + 表情设定 + 三视图说明 + 武器装备展示 + 色板说明 + 品牌标题系统”的官方角色设定总览图。整体画面应像游戏设定集、角色资料页、项目提案板或IP视觉开发文档中的标准展示页，既有角色魅力，又有清晰的信息组织与设定说明感。\n\n【基础设定】\n- 主题 / 世界观：【主题】\n- 项目名 / 品牌名：【品牌名】\n- 角色名：【角色名】\n- 身份 / 职业 / 阵营：【角色身份】\n- 核心气质：【角色气质，例如冷峻、优雅、英勇、野性、神秘、暴烈】\n- 战斗定位：【战斗定位，例如战士、骑士、法师、刺客、枪手、守护者】\n- 武器类型：【武器类型】\n- 元素属性 / 能力方向：【能力方向】\n- 主色调：【主色调】\n- 辅助色：【辅助色】\n- 点缀色：【点缀色】\n- 风格方向：【风格方向，例如二次元游戏原画、轻厚涂角色设定、奇幻史诗、未来科幻、东方幻想】\n- 画幅比例：【画幅比例，建议 3:2 横版】\n\n【自动补全规则】\n如果用户没有填写完整的角色基础设定，或部分字段为空，请不要停止生成，而是根据【主题】【世界观】【角色身份】【战斗定位】【武器类型】【能力方向】【主色调】【风格方向】自动推导并补全一套完整、合理、统一的角色设定。\n\n自动补全时，应优先生成以下内容，并确保彼此逻辑一致：\n- 角色性别倾向\n- 年龄感（少年 / 青年 / 成年 / 成熟）\n- 体型特征（修长、健壮、轻盈、魁梧等）\n- 面部气质（冷静、锐利、温柔、狂野、高贵、神秘等）\n- 发型与发色\n- 服装结构（长袍、战甲、披风、轻装、制服、礼装、机能装等）\n- 盔甲与配饰比例\n- 武器外观风格\n- 技能特效形态\n- 表情倾向\n- 三视图中的服装和装备细节\n\n自动补全不是随机拼凑，而是要围绕同一个角色定位形成统一方案。最终角色必须具备明确辨识度，并与世界观、职业、配色和战斗方式高度匹配。\n\n【自动组合建议逻辑】\n当用户未明确填写角色细节时，请优先依据以下逻辑组合角色基础设定：\n1. 根据【世界观】确定角色的大方向，例如奇幻、科幻、东方幻想、蒸汽朋克、未来都市、神话史诗等；\n2. 根据【角色身份 / 战斗定位】决定角色的体型、服装结构、盔甲程度和武器气质；\n3. 根据【武器类型 / 能力方向】决定技能动作形式、特效走向、战斗姿态和装备细节；\n4. 根据【主色调 / 辅助色 / 点缀色】决定服装配色、武器材质、能量颜色与整体视觉识别；\n5. 根据【风格方向】统一角色脸部塑造、服饰语言、光影处理和模块表现方式。\n\n如果用户只提供了少量关键词，也应自动生成完整角色设定。例如：\n- 只给“火焰女骑士” → 自动补出年龄感、披风、红金黑配色、长枪或大剑、火焰技能特效、英气表情等；\n- 只给“冰系王子” → 自动补出蓝白银配色、轻甲或礼甲、长剑或权杖、冰晶技能、冷静神态等。\n\n【画面结构要求】\n整张图采用横版角色设定说明板式布局，以“左主右辅”的结构组织画面：\n\n1. 左侧主视觉区：\n- 放置一张高完成度的大尺寸角色主立绘，作为整张图的视觉核心\n- 角色姿态完整，具有强烈识别度和人物魅力\n- 服装、盔甲、披风、纹样、配饰、武器等细节清晰\n- 角色应体现明确的职业属性和世界观归属\n- 可以带有少量淡化的角色虚影或背景辅助轮廓，以增强层次，但不能抢主体\n\n2. 左上标题与简介区：\n- 显示大号英文标题或系列标题，例如角色所属系列名 / 品牌名\n- 搭配角色中文名、副标题、阵营、职业或身份标签\n- 添加一段简洁的角色背景介绍文字，形成资料页感\n- 标题排版简洁有力，具有品牌视觉系统感\n\n3. 右上技能展示区：\n- 展示一组角色技能动作小图，数量约 4~6 个\n- 包括突进、挥击、施法、爆发、大招、范围攻击等动作瞬间\n- 每个动作都应保留角色识别特征和技能特效风格\n- 技能模块像动作分解展示或战斗说明图\n\n4. 中右表情展示区：\n- 展示约 4 个角色头像表情\n- 如平静、愤怒、惊讶、沉思、冷笑、闭眼等\n- 表情图应与主立绘风格统一，用于补充角色性格层次\n\n5. 下方三视图区：\n- 展示角色正面、侧面、背面三视图\n- 用于清晰说明服装结构、披风轮廓、盔甲设计、发型背面、鞋靴造型等\n- 三视图相对规整、清晰、统一，像正式设定稿\n\n6. 右侧武器与附加设定区：\n- 单独展示角色主武器，必要时可增加局部拆分或多个角度\n- 搭配简短武器名称与说明文案\n- 可加入阵营徽记、元素图标、角色纹章等小型补充元素\n\n7. 色板区：\n- 使用 3~5 个色块展示角色主配色体系\n- 色板应与角色服装、武器、特效颜色保持一致\n- 强化角色的视觉识别度\n\n【视觉风格要求】\n- 整体背景以浅灰白、雾白、冷白为主，干净克制，留白充足\n- 页面具有官方设定集、游戏资料页、角色规格说明板的气质\n- 画面既有精美插画感，也有理性排版和说明书感\n- 模块边界清晰，版式对齐明确，信息分区合理\n- 主体绘制精细，表情、动作、武器、三视图风格统一\n- 光影干净，不要过度写实或过度厚重\n- 保持轻UI化、现代感、品牌感、提案感\n- 不要做成杂乱拼贴，也不要做成过度花哨的海报\n\n【输出目标】\n生成一张适合系列化复用的角色设定档案板，让观者一眼就能看出角色形象、职业定位、技能风格、装备特点和世界观归属。整体必须同时具备“强视觉吸引力”和“高信息组织度”。\n\n【执行原则】\n- 如果用户填写完整，则优先忠实执行用户设定；\n- 如果用户只填写部分内容，则补全缺失字段；\n- 如果用户填写非常少，则自动组合出一套完整角色基础设定；\n- 无论是手动设定还是自动补全，最终角色都必须具备统一、完整、可系列化扩展的视觉逻辑。","promptVariants":[{"text":"Please create a high-completion, high-consistency \"Character Archive Board\" suitable for serialized release based on the [Theme / Worldview / Character Setting].\n\nThis is not an ordinary character illustration or a single character poster, but an official character setting overview combining \"main character display + skill action display + expression setting + three-view drawing description + weapon and equipment display + color palette description + brand title system\". The overall image should look like a standard display page in a game art book, character data page, project proposal board, or IP visual development document, possessing both character charm and a clear sense of information organization and setting description.\n\n【Basic Settings】\n- Theme / Worldview: 【Theme】\n- Project Name / Brand Name: 【Brand Name】\n- Character Name: 【Character Name】\n- Identity / Profession / Faction: 【Character Identity】\n- Core Temperament: 【Character Temperament, e.g., cold, elegant, heroic, wild, mysterious, fierce】\n- Combat Position: 【Combat Position, e.g., warrior, knight, mage, assassin, gunman, guardian】\n- Weapon Type: 【Weapon Type】\n- Elemental Attribute / Ability Direction: 【Ability Direction】\n- Main Color: 【Main Color】\n- Auxiliary Color: 【Auxiliary Color】\n- Accent Color: 【Accent Color】\n- Style Direction: 【Style Direction, e.g., anime game original art, light impasto character setting, fantasy epic, future sci-fi, oriental fantasy】\n- Aspect Ratio: 【Aspect Ratio, recommended 3:2 landscape】\n\n【Auto-Completion Rules】\nIf the user has not filled in the complete basic character settings, or if some fields are empty, please do not stop generating, but instead automatically deduce and complete a set of complete, reasonable, and unified character settings based on the 【Theme】【Worldview】【Character Identity】【Combat Position】【Weapon Type】【Ability Direction】【Main Color】【Style Direction】.\n\nDuring auto-completion, you should prioritize generating the following content and ensure logical consistency among them:\n- Character gender tendency\n- Age sense (youth / young adult / adult / mature)\n- Body type characteristics (slender, muscular, light, burly)\n- Facial temperament (calm, sharp, gentle, wild, noble, mysterious)\n- Hairstyle and hair color\n- Clothing structure (robe, armor, cloak, light outfit, uniform, formal dress, techwear)\n- Armor and accessory ratio\n- Weapon appearance style\n- Skill effect form\n- Expression tendency\n- Clothing and equipment details in the three-view drawing\n\nAuto-completion is not a random patchwork, but forming a unified scheme around the same character positioning. The final character must have clear recognizability and highly match the worldview, profession, color scheme, and combat style.\n\n【Auto-Combination Suggestion Logic】\nWhen the user has not explicitly filled in character details, please prioritize combining the basic character settings according to the following logic:\n1. Determine the general direction of the character based on the 【Worldview】, such as fantasy, sci-fi, oriental fantasy, steampunk, future city, mythological epic;\n2. Determine the character's body type, clothing structure, armor degree, and weapon temperament based on the 【Character Identity / Combat Position】;\n3. Determine the skill action form, effect trajectory, combat posture, and equipment details based on the 【Weapon Type / Ability Direction】;\n4. Determine the clothing color scheme, weapon material, energy color, and overall visual recognition based on the 【Main Color / Auxiliary Color / Accent Color】;\n5. Unify the character's facial shaping, clothing language, light and shadow processing, and module expression based on the 【Style Direction】.\n\nIf the user only provides a small number of keywords, a complete character setting should also be automatically generated. For example:\n- Only given \"Flame Female Knight\" -> Automatically complete the age sense, cloak, red-gold-black color scheme, spear or greatsword, flame skill effects, heroic expression;\n- Only given \"Ice Prince\" -> Automatically complete the blue-silver-white color scheme, light armor or ceremonial armor, longsword or scepter, ice crystal skills, calm demeanor.\n\n【Image Structure Requirements】\nThe entire image uses a landscape character setting description board layout, organizing the image with a \"left main, right auxiliary\" structure:\n\n1. Left main visual area:\n- Place a high-completion large-size main character standing illustration as the visual core of the entire image\n- The character's posture is complete, with strong recognizability and character charm\n- Details of clothing, armor, cloak, patterns, accessories, weapons are clear\n- The character should reflect clear professional attributes and worldview affiliation\n- Can include a small amount of faded character virtual shadows or background auxiliary outlines to enhance layering, but must not overshadow the main subject\n\n2. Top-left title and introduction area:\n- Display a large English title or series title, such as the series name / brand name the character belongs to\n- Paired with the character's Chinese name, subtitle, faction, profession, or identity tags\n- Add a brief character background introduction text to create a data page feel\n- Title typography is concise and powerful, with a brand visual system feel\n\n3. Top-right skill display area:\n- Display a set of small character skill action images, numbering about 4~6\n- Including action moments such as dash, slash, casting, burst, ultimate skill, area attack\n- Each action should retain character recognition features and skill effect styles\n- The skill module should look like an action breakdown display or combat illustration\n\n4. Middle-right expression display area:\n- Display about 4 character head expressions\n- Such as calm, angry, surprised, contemplative, sneering, eyes closed\n- The expression images should be unified in style with the main standing illustration, used to supplement the layers of the character's personality\n\n5. Bottom three-view drawing area:\n- Display the character's front, side, and back three-view drawings\n- Used to clearly explain the clothing structure, cloak outline, armor design, back of the hairstyle, shoe and boot design\n- The three-view drawings should be relatively neat, clear, and unified, like a formal setting draft\n\n6. Right-side weapon and additional settings area:\n- Display the character's main weapon separately, adding partial breakdowns or multiple angles when necessary\n- Paired with a brief weapon name and descriptive text\n- Can include small supplementary elements such as faction emblems, element icons, character crests\n\n7. Color palette area:\n- Use 3~5 color blocks to display the character's main color scheme system\n- The color palette should be consistent with the character's clothing, weapon, and effect colors\n- Strengthen the character's visual recognizability\n\n【Visual Style Requirements】\n- The overall background is mainly light gray-white, fog white, and cool white, clean and restrained, with ample white space\n- The page has the temperament of an official art book, game data page, and character specification board\n- The image has both a exquisite illustration feel and a rational typography and manual feel\n- Module boundaries are clear, layout alignment is explicit, and information zoning is reasonable\n- The main subject is finely drawn, and the styles of expressions, actions, weapons, and three-view drawings are unified\n- Light and shadow are clean, do not be overly realistic or overly heavy\n- Maintain a light UI feel, modern feel, brand feel, and proposal feel\n- Do not make it into a messy collage, nor an overly flashy poster\n\n【Output Target】\nGenerate a character setting archive board suitable for serialized reuse, allowing viewers to see at a glance the character's image, professional positioning, skill style, equipment characteristics, and worldview affiliation. The overall work must simultaneously possess \"strong visual appeal\" and \"high information organization\".\n\n【Execution Principles】\n- If the user fills in completely, prioritize faithful execution of the user's settings;\n- If the user only fills in partial content, complete the missing fields;\n- If the user fills in very little, automatically combine a complete set of basic character settings;\n- Whether manually set or automatically completed, the final character must have a unified, complete, and serially expandable visual logic.","type":"en","label":"英文提示词"},{"text":"请根据【主题 / 世界观 / 角色设定】，创作一张高完成度、高统一性、适合系列化发布的「角色设定档案板 / Character Archive Board」。\n\n这不是普通角色插画，也不是单张立绘海报，而是一张结合“主立绘展示 + 技能动作展示 + 表情设定 + 三视图说明 + 武器装备展示 + 色板说明 + 品牌标题系统”的官方角色设定总览图。整体画面应像游戏设定集、角色资料页、项目提案板或IP视觉开发文档中的标准展示页，既有角色魅力，又有清晰的信息组织与设定说明感。\n\n【基础设定】\n- 主题 / 世界观：【主题】\n- 项目名 / 品牌名：【品牌名】\n- 角色名：【角色名】\n- 身份 / 职业 / 阵营：【角色身份】\n- 核心气质：【角色气质，例如冷峻、优雅、英勇、野性、神秘、暴烈】\n- 战斗定位：【战斗定位，例如战士、骑士、法师、刺客、枪手、守护者】\n- 武器类型：【武器类型】\n- 元素属性 / 能力方向：【能力方向】\n- 主色调：【主色调】\n- 辅助色：【辅助色】\n- 点缀色：【点缀色】\n- 风格方向：【风格方向，例如二次元游戏原画、轻厚涂角色设定、奇幻史诗、未来科幻、东方幻想】\n- 画幅比例：【画幅比例，建议 3:2 横版】\n\n【自动补全规则】\n如果用户没有填写完整的角色基础设定，或部分字段为空，请不要停止生成，而是根据【主题】【世界观】【角色身份】【战斗定位】【武器类型】【能力方向】【主色调】【风格方向】自动推导并补全一套完整、合理、统一的角色设定。\n\n自动补全时，应优先生成以下内容，并确保彼此逻辑一致：\n- 角色性别倾向\n- 年龄感（少年 / 青年 / 成年 / 成熟）\n- 体型特征（修长、健壮、轻盈、魁梧等）\n- 面部气质（冷静、锐利、温柔、狂野、高贵、神秘等）\n- 发型与发色\n- 服装结构（长袍、战甲、披风、轻装、制服、礼装、机能装等）\n- 盔甲与配饰比例\n- 武器外观风格\n- 技能特效形态\n- 表情倾向\n- 三视图中的服装和装备细节\n\n自动补全不是随机拼凑，而是要围绕同一个角色定位形成统一方案。最终角色必须具备明确辨识度，并与世界观、职业、配色和战斗方式高度匹配。\n\n【自动组合建议逻辑】\n当用户未明确填写角色细节时，请优先依据以下逻辑组合角色基础设定：\n1. 根据【世界观】确定角色的大方向，例如奇幻、科幻、东方幻想、蒸汽朋克、未来都市、神话史诗等；\n2. 根据【角色身份 / 战斗定位】决定角色的体型、服装结构、盔甲程度和武器气质；\n3. 根据【武器类型 / 能力方向】决定技能动作形式、特效走向、战斗姿态和装备细节；\n4. 根据【主色调 / 辅助色 / 点缀色】决定服装配色、武器材质、能量颜色与整体视觉识别；\n5. 根据【风格方向】统一角色脸部塑造、服饰语言、光影处理和模块表现方式。\n\n如果用户只提供了少量关键词，也应自动生成完整角色设定。例如：\n- 只给“火焰女骑士” → 自动补出年龄感、披风、红金黑配色、长枪或大剑、火焰技能特效、英气表情等；\n- 只给“冰系王子” → 自动补出蓝白银配色、轻甲或礼甲、长剑或权杖、冰晶技能、冷静神态等。\n\n【画面结构要求】\n整张图采用横版角色设定说明板式布局，以“左主右辅”的结构组织画面：\n\n1. 左侧主视觉区：\n- 放置一张高完成度的大尺寸角色主立绘，作为整张图的视觉核心\n- 角色姿态完整，具有强烈识别度和人物魅力\n- 服装、盔甲、披风、纹样、配饰、武器等细节清晰\n- 角色应体现明确的职业属性和世界观归属\n- 可以带有少量淡化的角色虚影或背景辅助轮廓，以增强层次，但不能抢主体\n\n2. 左上标题与简介区：\n- 显示大号英文标题或系列标题，例如角色所属系列名 / 品牌名\n- 搭配角色中文名、副标题、阵营、职业或身份标签\n- 添加一段简洁的角色背景介绍文字，形成资料页感\n- 标题排版简洁有力，具有品牌视觉系统感\n\n3. 右上技能展示区：\n- 展示一组角色技能动作小图，数量约 4~6 个\n- 包括突进、挥击、施法、爆发、大招、范围攻击等动作瞬间\n- 每个动作都应保留角色识别特征和技能特效风格\n- 技能模块像动作分解展示或战斗说明图\n\n4. 中右表情展示区：\n- 展示约 4 个角色头像表情\n- 如平静、愤怒、惊讶、沉思、冷笑、闭眼等\n- 表情图应与主立绘风格统一，用于补充角色性格层次\n\n5. 下方三视图区：\n- 展示角色正面、侧面、背面三视图\n- 用于清晰说明服装结构、披风轮廓、盔甲设计、发型背面、鞋靴造型等\n- 三视图相对规整、清晰、统一，像正式设定稿\n\n6. 右侧武器与附加设定区：\n- 单独展示角色主武器，必要时可增加局部拆分或多个角度\n- 搭配简短武器名称与说明文案\n- 可加入阵营徽记、元素图标、角色纹章等小型补充元素\n\n7. 色板区：\n- 使用 3~5 个色块展示角色主配色体系\n- 色板应与角色服装、武器、特效颜色保持一致\n- 强化角色的视觉识别度\n\n【视觉风格要求】\n- 整体背景以浅灰白、雾白、冷白为主，干净克制，留白充足\n- 页面具有官方设定集、游戏资料页、角色规格说明板的气质\n- 画面既有精美插画感，也有理性排版和说明书感\n- 模块边界清晰，版式对齐明确，信息分区合理\n- 主体绘制精细，表情、动作、武器、三视图风格统一\n- 光影干净，不要过度写实或过度厚重\n- 保持轻UI化、现代感、品牌感、提案感\n- 不要做成杂乱拼贴，也不要做成过度花哨的海报\n\n【输出目标】\n生成一张适合系列化复用的角色设定档案板，让观者一眼就能看出角色形象、职业定位、技能风格、装备特点和世界观归属。整体必须同时具备“强视觉吸引力”和“高信息组织度”。\n\n【执行原则】\n- 如果用户填写完整，则优先忠实执行用户设定；\n- 如果用户只填写部分内容，则补全缺失字段；\n- 如果用户填写非常少，则自动组合出一套完整角色基础设定；\n- 无论是手动设定还是自动补全，最终角色都必须具备统一、完整、可系列化扩展的视觉逻辑。","type":"zh","label":"中文提示词"}],"sourceExamples":[],"promptLanguage":"英文提示词","notesZh":"来自 OpenNana 的公开提示词；保留原始作者与公开原帖引用。","sourcePromptNotes":"","author":"@MrLarus","authorUrl":"https://x.com/MrLarus","sourceUrl":"https://x.com/MrLarus/status/2047667718719930560","sourceUrlRaw":"https://x.com/MrLarus/status/2047667718719930560","sourceCitationType":"post","authorBasis":"source_label","sourceCollection":"OpenNana Awesome Prompt 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